NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys
I meant that ;)
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Then h on unhidden to hide single, h on hidden to unhide single, and
Alt+h to unhide all (or hide all?). No doubt that
using a character as a toggle is convenient whenever there is an on-off choice.
On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson
jonat...@montagestudio.org wrote:
I have
Hi,
On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson
jonat...@montagestudio.org wrote:
I have to agree with Daniel. I constantly hide parts of a mesh bit by
bit.
On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar -
3Developer.com wrote:
NOT, we want to hide, hide, hide, unhide..
Hi,
mindrones wrote:
- quick h-h acts as a toggle *just on the selection*
- h - N sec pause - h adds to hidden selection (after all you have to
select stuff before hitting h again to add to hidden objects)
- alt-h unhide all
now that I think of it, would it be possible that:
- if we have
Hi,
- h always hides selection
- alt h reveals last hidden
- alt h again reveals all
Just an idea. I am not too sure about conditional hotkeys based on the
selection. That might get confusing.
Then h on unhidden to hide single, h on hidden to unhide single, and
Alt+h to unhide all (or hide
On 07/15/2011 11:40 AM, Carsten Wartmann wrote:
Am 15.07.2011 10:57, schrieb Sean Olson:
Is there a possibility of bringing back the 'double press' keys for
different functions? (Like the old B=Box select, BB=Circle Select). I
personally want to have 1 be front view, 1,1 be back view, 7 be
What if i have something already hidden, and i want to add something else?
I'd have to unhide everything and than hide again.
Instead for toggling the view it can be useful!
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NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys
Daniel Salazar
3Developer.com
also, would it be possible to get rid of the H, alt+H and just have h
hides, h unhides, h hides again, h unhides again?
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I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.
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Jonathan Williamson
Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com
+1 for (configurable) double keys
-1 for hide/unhide
-1 for front/back views
cheers,
lmg
On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson
jonat...@montagestudio.org wrote:
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.
--
Jonathan Williamson
Instructor -
you'd prolly use the outliner to do this.. in most cases.
since you'll most likely have a hard time even selecting the hidden object
:)
cheers,
lmg
On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote:
What if i have something already hidden, and i want to add something
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers bf-committers@blender.org
Received: Monday, July 11, 2011, 10:14 PM
It would be possible to do that too,
but the way changes are tracked would have to be made
smarter (to be able to track addition, modifications
Am 15.07.2011 10:57, schrieb Sean Olson:
Is there a possibility of bringing back the 'double press' keys for
different functions? (Like the old B=Box select, BB=Circle Select). I
personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7
be bottom view, etc, etc. Holding
If we were to do this, I personally would like to see it as a preference you
could change.
Sent from my iPhone
On Jul 15, 2011, at 3:40 AM, Carsten Wartmann c...@blenderbuch.de wrote:
Am 15.07.2011 10:57, schrieb Sean Olson:
Is there a possibility of bringing back the 'double press' keys for
Hi,
Two weeks ago I reviewed with Brecht and Campbell how to fix up keymap
handling in Blender. My time is still too scattered, so I've put it on
Brecht's desk now. :)
Basically the idea is:
- maintain 4 independent layers of maps
- store all in memory outside WM or blender data, to keep
On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote:
- The Preset map is not only to mimic other maps, but can be used
for cases like 2.4 power user map or Optimal Laptop map as well.
This will be in our distros.
One note: keep in mind for these sort of presets to work
They also need to be able to remove entries from keymaps, not just add entries
or overwrite entries.
Martin
--- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote:
From: Matt Ebb m...@mke3.net
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers bf-committers
or overwrite entries.
Martin
--- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote:
From: Matt Ebb m...@mke3.net
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers bf-committers@blender.org
Received: Monday, July 11, 2011, 6:36 PM
On Tue, Jul 12, 2011 at 1:51 AM, Ton
:
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers bf-committers@blender.org
Received: Monday, July 11, 2011, 9:41 PM
Why is it that the entire context
(ie: 3D view global) needs to be
edited to just change one
override of keymaps).
Martin
--- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com
wrote:
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: Re: [Bf-committers] Keymap storage
management
To: bf-blender developers bf-committers@blender.org
Received: Monday
to myself, bad form.
--- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote:
From: Martin Poirier the...@yahoo.com
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers bf-committers@blender.org
Received: Monday, July 11, 2011, 10:14 PM
It would be possible to do
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