Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Carsten Wartmann
Am 12.01.2013 19:30, schrieb Kai Kostack: Hi, I just uploaded a patch to the tracker adding Remove Doubles functionality to the Decimate modifier. It's a pretty short patch since it only calls already existing Bmesh code, so I hope one of you very busy devs can find a bit of time for a

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Campbell Barton
On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann c...@blenderbuch.de wrote: Am 12.01.2013 19:30, schrieb Kai Kostack: Hi, I just uploaded a patch to the tracker adding Remove Doubles functionality to the Decimate modifier. It's a pretty short patch since it only calls already existing

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Carsten Wartmann
Am 14.01.2013 12:02, schrieb Campbell Barton: On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmannc...@blenderbuch.de wrote: ... Why would you want this? - The example given with the patch shows Mostly for imported CAD modells, and thats (I guess) the use case Kai had in mind. Often you need to

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Isaac Lenton
+1 would be useful in certain array modifier cases and a modifier is much more modular then editing individual modifiers. On 14/01/2013, at 22:17, Gaia gaia.cl...@machinimatrix.org wrote: Maybe it is possible to provide a separate remove doubles Modifier ? This could help everywhere where

[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Kai Kostack
Hi Campbell, Why would you want this? - The example given with the patch shows edge-split modifier, then remove doubles which seems quite contrived. Obviously this example should just show what the modifier does and how it can be tested in the most simple way. Some use cases have already

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Julian Herzog
To give another usage example where I have missed a remove doubles modifier in the past: If you deform a (modifier-)subdivided plane into a sphere with simple deform modifiers, you usually want to get rid of the seam for correct shading without applying the simple deform modifiers because you

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Mikhail Rachinskiy
+1 for a separate Remove Doubles modifier. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Daniel Salazar - 3Developer.com
Nicholas Bishop once talked about a bmesh modifier where you can use any bmesh operator like symmetrice, remove doubles etc. Modifiers are too specialized already, following the path of the current particle system where very specific functionality is added will not benefit us in the long run but

Re: [Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-14 Thread Campbell Barton
On Tue, Jan 15, 2013 at 5:46 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Nicholas Bishop once talked about a bmesh modifier where you can use any bmesh operator like symmetrice, remove doubles etc. Modifiers are too specialized already, following the path of the current particle

[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

2013-01-12 Thread Kai Kostack
Hi, I just uploaded a patch to the tracker adding Remove Doubles functionality to the Decimate modifier. It's a pretty short patch since it only calls already existing Bmesh code, so I hope one of you very busy devs can find a bit of time for a review.