Am 12.01.2013 19:30, schrieb Kai Kostack:
Hi,
I just uploaded a patch to the tracker adding Remove Doubles functionality to
the Decimate modifier. It's a pretty short patch since it only calls already
existing Bmesh code, so I hope one of you very busy devs can find a bit of
time for a
On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann c...@blenderbuch.de wrote:
Am 12.01.2013 19:30, schrieb Kai Kostack:
Hi,
I just uploaded a patch to the tracker adding Remove Doubles functionality
to the Decimate modifier. It's a pretty short patch since it only calls
already existing
Am 14.01.2013 12:02, schrieb Campbell Barton:
On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmannc...@blenderbuch.de wrote:
...
Why would you want this? - The example given with the patch shows
Mostly for imported CAD modells, and thats (I guess) the use case Kai
had in mind.
Often you need to
+1 would be useful in certain array modifier cases and a modifier is much
more modular then editing individual modifiers.
On 14/01/2013, at 22:17, Gaia gaia.cl...@machinimatrix.org wrote:
Maybe it is possible to provide a separate remove doubles Modifier ?
This could help everywhere where
Hi Campbell,
Why would you want this? - The example given with the patch shows
edge-split modifier, then remove doubles which seems quite contrived.
Obviously this example should just show what the modifier does and how it can
be tested in the most simple way.
Some use cases have already
To give another usage example where I have missed a remove doubles modifier
in the past:
If you deform a (modifier-)subdivided plane into a sphere with simple
deform modifiers, you usually want to get rid of the seam for correct
shading without applying the simple deform modifiers because you
+1 for a separate Remove Doubles modifier.
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Nicholas Bishop once talked about a bmesh modifier where you can use any
bmesh operator like symmetrice, remove doubles etc. Modifiers are too
specialized already, following the path of the current particle system
where very specific functionality is added will not benefit us in the long
run but
On Tue, Jan 15, 2013 at 5:46 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Nicholas Bishop once talked about a bmesh modifier where you can use any
bmesh operator like symmetrice, remove doubles etc. Modifiers are too
specialized already, following the path of the current particle
Hi,
I just uploaded a patch to the tracker adding Remove Doubles functionality to
the Decimate modifier. It's a pretty short patch since it only calls already
existing Bmesh code, so I hope one of you very busy devs can find a bit of time
for a review.
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