Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Agustin Benavidez
I also recall a talented Luxrender core developer tried to implement it but the earlier result were disappointing. Besides, for production rendering and animation, quality issues are quite obvious for the eyes. This field of research, filtering the montecarlo noise, seems promising but it isn't

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Harley Acheson
I had assumed that some stumbling blocks with this particular one is that it is protected by copyright, shown there for reasonable academic fair use and that the ideas presented in this paper are available for commercial licensing through the UNM technology transfer office... Harley

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Jason Wilkins
Ack, well, if it isn't available for use in open source projects I guess that would be that. As for quality issues, the techniques makes rendering certain things *possible* because a scene that would take a year to render can instead take a day or two. I was also thinking it would be useful for

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Brecht Van Lommel
I think such a method would be useful for preview rendering, to get a quick idea of the lighting of noisy renders. However for final rendering it doesn't look very useful in its current form, it would need a feedback loop with the raytracer to guide sample placement, and a reliable error metric

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-16 Thread Campbell Barton
(since nobody else answers) - I recall it being posted in #blendercoders a while back, so quite sure cycles devs (aka Brecht) knows about it. On Tue, Nov 13, 2012 at 9:46 AM, Jason W. jason.a.wilk...@gmail.com wrote: Has anyone evaluated this paper? http://agl.unm.edu/rpf/ Seems like a