I also recall a talented Luxrender core developer tried to implement it but
the earlier result were disappointing. Besides, for production rendering
and animation, quality issues are quite obvious for the eyes. This field of
research, filtering the montecarlo noise, seems promising but it isn't
I had assumed that some stumbling blocks with this particular one is that
it is protected by copyright, shown there for reasonable academic fair
use and that the ideas presented in this paper are available for
commercial licensing through the UNM technology transfer office...
Harley
Ack, well, if it isn't available for use in open source projects I
guess that would be that.
As for quality issues, the techniques makes rendering certain things
*possible* because a scene that would take a year to render can
instead take a day or two.
I was also thinking it would be useful for
I think such a method would be useful for preview rendering, to get a quick
idea of the lighting of noisy renders.
However for final rendering it doesn't look very useful in its current
form, it would need a feedback loop with the raytracer to guide sample
placement, and a reliable error metric
(since nobody else answers) - I recall it being posted in
#blendercoders a while back, so quite sure cycles devs (aka Brecht)
knows about it.
On Tue, Nov 13, 2012 at 9:46 AM, Jason W. jason.a.wilk...@gmail.com wrote:
Has anyone evaluated this paper?
http://agl.unm.edu/rpf/
Seems like a