Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-26 Thread Ton Roosendaal
Hi all, I prefer to see a generic widget/handler toolkit for use cases like this. Also the fcurve editor, action editor, image editor, sequence editor can use 2d widgets. The implementation should be following the normal UI widget code as much as possible, context driven, with handlers in the

[Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Sam Vila
Hi, After seeing the new sunbeams node I just notice that it would be VERY handy to have a node in the compositor to display a handler that you can move around the screen and provide coordinates to be plugged into other nodes. Right now the only alternative is click on the values and drag, drag

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Troy Sobotka
On Fri, Jul 25, 2014 at 10:12 AM, Sam Vila samv...@gmail.com wrote: After seeing the new sunbeams node I just notice that it would be VERY handy to have a node in the compositor to display a handler that you can move around the screen and provide coordinates to be plugged into other nodes.

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Lukas Tönne
Here's a bit of preliminary code for implementing control handles (more idiomatic naming welcome): http://www.pasteall.org/53070/diff It only shows a handle for the Sun Beams node so far, but can of course be implemented for any node. Only selection works so far, there is no transform operator

[Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Sam Vila
I think a radial dial wont be as good as having a handler node or similar, this way you can have a node adjusting many other elements into other nodes. For example you can create a node handler that has an absolute position and many other nodes are reading this position to add their effects.

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread David McSween
Is this similar to using a track marker in the MCE as an interactive positioner then realising its coordinates via track value node? Isn't the issue then which coords do you use, scene dimensions, render or source? On 26 Jul 2014 05:19, Sam Vila samv...@gmail.com wrote: I think a radial dial