Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-20 Thread mindrones
Hello, On 07/20/2010 10:41 AM, Ton Roosendaal wrote: > Root/tip is used in the armature code, and I expected in RNA too. So, > docs can use the same. just talked to Bassam and he's reporting that this kind of standardization has been done already some time ago, moving all the code to Head/Tail

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-20 Thread Ton Roosendaal
Hi, Root/tip is used in the armature code, and I expected in RNA too. So, docs can use the same. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD A

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-19 Thread Knapp
On Sat, Jul 17, 2010 at 6:50 PM, Bassam Kurdali wrote: > -1 > they are all analogies, seems a bit of splitting hairs. > > I suspect the problems here have a lot to do with many of the Blender people not being native speakers. I think it should be kept simple and I see no problem with root and tip

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Bassam Kurdali
-1 they are all analogies, seems a bit of splitting hairs. On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote: > That actually makes sense. I few times I've been confused over Head/Tail. > > And hair, grass have Roots > Tips, so I think the analogy makes sense. > Maybe Start > End too. > >

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Mike Belanger
That actually makes sense. I few times I've been confused over Head/Tail. And hair, grass have Roots > Tips, so I think the analogy makes sense. Maybe Start > End too. On Sat, Jul 17, 2010 at 9:04 AM, David Hutto wrote: > On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote: > > Hi, > > > > sinc

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread David Hutto
On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote: > Hi, > > since new documentation for rigging, constraints, and animation is going > to be put in the manual, sometimes ago in #blenderwiki we were talking > about rigging naming conventions (how to call bone ends) and after some > debate we ended

[Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread mindrones
Hi, since new documentation for rigging, constraints, and animation is going to be put in the manual, sometimes ago in #blenderwiki we were talking about rigging naming conventions (how to call bone ends) and after some debate we ended up asking opinions in #blendercoders too. It seemed that a