I've looked in a lot of places and Googled, but haven't found any
answer: What is the status of C++ in Blender? Should I just take a hint
from the fact that it is almost all written in C, or is that an artifact
of it being 15 years old?
I know that it isn't the easiest language out there, but std:
Am Mon, 15 Nov 2010 21:49:20 +0100
schrieb Leo Sutic :
> I know that it isn't the easiest language out there, but std::vector
> is kinda nice, and basic single inheritance, too. I have no problem
> with C, but that syntactic sugar of C++ is sweet in small doses.
Please for all gods sake, please d
I wasn't really asking for an opinion of C++, I was asking what the
community had decided, if anything, in regards to use of the language.
C++ is already in Blender (GHOST, Audaspace, etc.), so it's not like I
have to try to push it in: It's already there. But I need to know just
what the deal wit
On Mon, Nov 15, 2010 at 6:11 PM, Leo Sutic wrote:
> I wasn't really asking for an opinion of C++, I was asking what the
> community had decided, if anything, in regards to use of the language.
>
> C++ is already in Blender (GHOST, Audaspace, etc.), so it's not like I
> have to try to push it in: I
Am Mon, 15 Nov 2010 22:11:41 +0100
schrieb Leo Sutic :
> I wasn't really asking for an opinion of C++, I was asking what the
> community had decided, if anything, in regards to use of the language.
Using C++ in the Blender Kernel would be very troublesome. For one
thing C++ would ruin the whole D
Hi,
The convention is that all modules in Blender have a C API, but within
a module a developer can choose whether to use C or C++. It's not very
practical to mix C and C++ within sections, which is a reason why most
of source/blender/ code still is C. A lot of libararies outside this
dire
I could not give you a precise answer but many Blender modules are
completely written in C++, elbeem fluid simulator is one of them and
besides C and C++ have bridges that makes hybrid code possible.
I do agree with you that some tasks are easier to do in a completely
Object Oriented environment r
All,
thanks for the advice. I have no problem following those recommendations.
/LS
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