On Sat, Dec 11, 2010 at 1:48 PM, Alex Fraser a...@phatcore.com wrote:
we could generate predefined completion files for Pydev:
http://pydev.org/manual_101_interpreter.html#id2
[...] it could be generated using introspection from a running game.
Here is a game that does that:
pHello all,br
I am curious about the auto complete functionality in the text editor. It seems
to me several of the needed peices are present for getting the suggested items
(the console presently does this) and drawing the list (text_python.c?)./p
pIs this a feature that just hasn't gotten added
On Fri, Dec 10, 2010 at 12:43 AM, Justin Dailey dail8...@yahoo.com wrote:
pHello all,br
I am curious about the auto complete functionality in the text editor. It
seems to me several of the needed peices are present for getting the
suggested items (the console presently does this) and drawing
Campbell,I see what your saying about the dictionary based approach --
suggest variables, functions, ect from the file itself. But what about also
using something similar to the console space...thus if you type bpy. and ask
for auto complete it will give the options app, data, ... or in other
On Fri, Dec 10, 2010 at 1:17 AM, Justin Dailey dail8...@yahoo.com wrote:
Campbell,I see what your saying about the dictionary based approach --
suggest variables, functions, ect from the file itself. But what about also
using something similar to the console space...thus if you type bpy. and
pCampbell,br
Thanks for that explaination. It makes sense now about the console. I'll look
into the dictionary based approach for now to see what I come up with. I may
have some questions in the future. /p
pThanks for your help,br
Justin Dailey/p
Justin can you format your mails in plain text and not in html please?
cheers
Daniel Salazar
On Thu, Dec 9, 2010 at 8:03 PM, Justin Dailey dail8...@yahoo.com wrote:
pCampbell,br
Thanks for that explaination. It makes sense now about the console. I'll look
into the dictionary based approach
personally I prefer simple 'dictionary' based auto-completion since
the python parsing didn't always work right in my experience.
Rather then trying to be too smart - just gather all unique words used
in the text and auto-completion based on that.
Just my two cents, 2.4's method also didn't
Just a brainfart... I wonder how hard it would be to implement Scintilla in
Blender?
On 10 December 2010 08:16, PabloVazquez.org venom...@gmail.com wrote:
personally I prefer simple 'dictionary' based auto-completion since
the python parsing didn't always work right in my experience.