[Bf-committers] Texture VRAM Monitoring in the BGE

2010-10-11 Thread Mitchell Stokes
Hello devs, Here is the patch for monitoring VRAM used by textures: http://www.pasteall.org/16186/diff Here is a image of it in action: http://www.pasteall.org/pic/show.php?id=6351 What it monitors: * VRAM used by textures created via bf_gpu and BL_Textures What it does not monitor: * VRAM

Re: [Bf-committers] Texture VRAM Monitoring in the BGE

2010-10-12 Thread Alex Fraser
On Tue, Oct 12, 2010 at 4:08 PM, Mitchell Stokes wrote: > Here is the patch for monitoring VRAM used by textures: Awesome. I had a problem with a game when I eventually reached the limit of my VRAM. Reducing the resolution of textures helped a lot, so being able to measure it would be very useful