Hello devs,
Here is the patch for monitoring VRAM used by textures:
http://www.pasteall.org/16186/diff
Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351
What it monitors:
* VRAM used by textures created via bf_gpu and BL_Textures
What it does not monitor:
* VRAM
On Tue, Oct 12, 2010 at 4:08 PM, Mitchell Stokes wrote:
> Here is the patch for monitoring VRAM used by textures:
Awesome. I had a problem with a game when I eventually reached the
limit of my VRAM. Reducing the resolution of textures helped a lot, so
being able to measure it would be very useful