Hi all,
During the vacation time, I was stuck in an Internet-free place (an issue), but
without a mouse (more serious issue), so to keep my Blender experience as good
as possible, I needed to get these shiny trackpad multitouch features
operational !
So, based on trackpad pan work initiated by
Hi,
I've patched and compiled on mac OSX 10.6, it works great!
Can we have other axis to rotate the view when doing the circle
gesture? it's really weird in default cam view because it is rotating
against what seems to be the camera normal (?). but again, it's an
excellent progress :)
another
Hi,
Le 4 janv. 2010 à 02:22, Shaul Kedem a écrit :
> Hi,
> I've patched and compiled on mac OSX 10.6, it works great!
>
> Can we have other axis to rotate the view when doing the circle
> gesture? it's really weird in default cam view because it is rotating
> against what seems to be the camera
Hi Damien,
I've tested your patch today - works really nicely. I was even surprised to see
how the zooming is butter smooth - either it's implemented in a different way,
or it moves in very tiny, unnoticable increments. Regular panning and orbiting
is more jerky though. I agree with others that
Hi William,
All two fingers API return float incremental values that can be quite precise.
That's why you can zoom in tiny increments.
Following Shaul feedback, I've decrease by a factor of 4 the zoom speed.
The issue is with panning which has an idle threshold that may be too high, and
that exp
Hi Damien,
I'll test the patch soon. Thanks for the awesome work.
What I meant about the controls was this: I love that you've included
support for the rotate gesture, but rotating around the view plane
isn't very useful. Alt+scrolling works for orbiting, but is a bit
cumbersome compared to
It uses the keymap, but MOUSEROTATE is hard coded to the third axis.
So I've made a quick update to the patch : trackpad_multitouch_orbit.patch
Cheers,
Damien
Le 5 janv. 2010 à 20:19, William Reynish a écrit :
> Hi Damien,
>
> I'll test the patch soon. Thanks for the awesome work.
>
> What I
Hi Damien,
I'm glad something came this, it looks really good. The zoom sensitivity in the
newer patch is definitely better, it was a bit out of control before. The
acceleration on the pan works well, but I think it could do with a limit on the
size of dx and dy of about 100. I could be wrong b