I made the patch because PFM is the only format from which HDR skyboxes
and cubemaps
http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation can be
created for the Source game engine. I imagine that there are plenty of
other obscure/proprietary texture tools that require it too, but I
I've submitted a couple of patches recently:
Better Environment Map scripting:
http://projects.blender.org/tracker/index.php?func=detailaid=28355group_id=9atid=127
Portable Floatmap format support:
http://projects.blender.org/tracker/index.php?func=detailaid=28360group_id=9atid=127
Any