Re: [Bf-committers] Two new patches

2011-08-31 Thread Tom Edwards
I made the patch because PFM is the only format from which HDR skyboxes and cubemaps http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation can be created for the Source game engine. I imagine that there are plenty of other obscure/proprietary texture tools that require it too, but I

[Bf-committers] Two new patches

2011-08-24 Thread Tom Edwards
I've submitted a couple of patches recently: Better Environment Map scripting: http://projects.blender.org/tracker/index.php?func=detailaid=28355group_id=9atid=127 Portable Floatmap format support: http://projects.blender.org/tracker/index.php?func=detailaid=28360group_id=9atid=127 Any