Hi,
I'm skeptical about using C++11. It shall be good reason why to use it. For
my knowledge there's not so much from new standard which isn't relatively
easy implementable with older standards.
For coding it could save some bits of time, but think of platform
maintainers. We're using quite older
I remember a recent discussion about moving from MSVC 2008 to 2010, it
was rejected / post-poned for a simple reason: the build team members
don't own 2010 and can't afford the required amount of licenses. And
community members who want to compile Blender with CUDA support would
have to upgrade
iirc, we also need gcc4.2 support (for OSX) ? Guess this one isn’t much
C++11-aware either… :/
On 27/03/2013 22:16, Manuel Bellersen wrote:
> Hey Dalai,
>
> It's not directly a project list. More a list of things I miss inside the
> game engine.
>
> Downsides of C++11…
> Probably the worst downsi
Hey Dalai,
It's not directly a project list. More a list of things I miss inside the
game engine.
Downsides of C++11…
Probably the worst downside is compiler support for it.
With GCC 4.7 / 4.8 and Clang 3.3 you probably won't have a problem. But MS
Visual Studio is again far behind :-(.
Here is a
Hi,
from a personal experience, mixing in new C++11 features into
existing, old C++ code is not really a problem. The benefits you gain
are way more important than the tiny bits of inconsistency you
encounter during this process.
Using modern C++, anything that goes, should be highly encouraged.
On Wed, Mar 27, 2013 at 9:23 AM, Dalai Felinto wrote:
> Hi Manuel,
> I need to re-visit your post to read it more through, but interesting
> initiative. For some of your projects you may want to drop on irc
> #bgecoders (or even #blendercoders) channel to bounce ideas before getting
> down to cod
Hi Manuel,
I need to re-visit your post to read it more through, but interesting
initiative. For some of your projects you may want to drop on irc
#bgecoders (or even #blendercoders) channel to bounce ideas before getting
down to code. Mainly to smooth out future merges.
Now to your topic:
Could y
Hey there!
I just got in contact with coding Blender, especially the internal game
engine.
(Here is my personal branch https://bitbucket.org/Urfoex/blender/
and a little write-up:
http://urfoex.blogspot.com/2013/03/bge-qt5-coding-blender-game-engine.html )
I like to code using the new features of