Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-12 Thread Mike Erwin
OpenGL ES 3.0 is closer to our new desktop requirements. For me at least, Android / GLES has been low priority. Would rather make the desktop / laptop experience better even if that excludes other devices. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, May 12, 2017

Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-12 Thread Dalai Felinto
> How hard would it be from here for a android build? No idea. The GSoC about android port of Blender and Blender Player never got the documentation public about the building process. That said, support for OpenGL ES 2.0 should be quite straighforward since it's mostly compatible to 3.x core

Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Jacob Merrill
How hard would it be from here for a android build? On Thu, May 11, 2017 at 3:33 PM, Mike Erwin wrote: > Yay!!! So glad we finally made it to this point. Now all platforms are > on the same modern GL version and we don't need hacky fallbacks. > > Suppose we can

Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Mike Erwin
Yay!!! So glad we finally made it to this point. Now all platforms are on the same modern GL version and we don't need hacky fallbacks. Suppose we can call this task done: https://developer.blender.org/T49012 even though we still have implementation and cleanup ahead. Mike Erwin musician,

Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Julian Eisel
Hi, First off: Great news! Huge kudos to the people involved! Just to make it clear, the core profile refers to OpenGL 3.3. There are effectively multiple core profiles, so better to be precise which one we're talking about ;) Cheers, - Julian - On 11 May 2017 at 17:05, Dalai Felinto

[Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Dalai Felinto
Dear all, As of now, Blender 2.8 builds only with core profile. That means: * No more toggling CMake flags when switching back and forth from master to 2.8 * No more crashes for Mesa and Apple users getting Blender from builder bot On a related note, modifiers and dupli objects are still not