[Bf-committers] What is a "UV Texture" ? (definition wanted)

2013-12-15 Thread Gaia
Hi; I am trying to rework the documentation for UV Maps in the blender wiki. I found a lot of references to the term "UV Texture" but i could not find any definition what a "UV Texture" is. From the context i guess this is true: /A "UV Texture" is a (image- or procedural-) texture that is mappe

Re: [Bf-committers] What is a "UV Texture" ? (definition wanted)

2013-12-15 Thread Piotr Arlukowicz
I'm not really sure that this is not a relict, but for sure it is a slang, a shortcut and it works even today and remains somehow usable. Full but short version is "UV Mapped Texture", which means the same as you've pointed out in the definition. By the way what would be another short term to repla

Re: [Bf-committers] What is a "UV Texture" ? (definition wanted)

2013-12-15 Thread Bastien Montagne
Hmmm… I think "UVTexture" is a given image that is attached to a given face for a given UVMap, in Blender (the one you see in Texture view, the one you also have below your map in the UV/Image Editor, etc.). It is not related to material. Code-wise, you have two CD layers, CD_MLOOPUV which repr

Re: [Bf-committers] What is a "UV Texture" ? (definition wanted)

2013-12-15 Thread Piotr Arlukowicz
WOW! :) (Sorry, I had to.) pz piotr -- Piotr Arlukowicz -BEGIN GEEK CODE BLOCK- Version: 3.1 GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>$ ULAVISC*()$>+++$ P++(+++)$> L++(+++)$@>$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--? !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+

Re: [Bf-committers] What is a "UV Texture" ? (definition wanted)

2013-12-15 Thread cpgdallas
Please remove me from this thread. Thank you. Sent from my iPhone > On Dec 15, 2013, at 8:26 AM, Piotr Arlukowicz wrote: > > WOW! :) (Sorry, I had to.) > > pz > piotr > -- > Piotr Arlukowicz > -BEGIN GEEK CODE BLOCK- > Version: 3.1 > GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>$