Re: [Bf-committers] What is the status of YoFrankie?

2013-02-13 Thread Sinan Hassani
No 'exclusivity' with respect to the engine. As soon as a demo is release publicly, all code has to be released under GPL back to the BGE. Probably as patches for code review, not direct svn commits. When it comes to the content and assets, part of the deal my include creating new python

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-13 Thread Sinan Hassani
Hi Tom, You are correct in that the details on how this would work is not clear yet. I will discuss the details in my next meeting. Another important requirement for a game to get accepted is that it must run at minimum 30 FPS on specific hardware they would use for evaluation. Sinan On

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-13 Thread Mike Pan
I am interested, and would like to help if possible. A fresh set of BGE demos would be lovely. With or without Intel's support. mike On 2013-02-13, at 10:46 AM, Sinan Hassani sinan.hass...@gmail.com wrote: Hi Tom, You are correct in that the details on how this would work is not clear

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-13 Thread WORLD WIDE NEWS
but ithere is such a big community of open source scripts and starter kits. Just an idea hope it helps Original message From: Mike Pan mike.c@gmail.com Date: 02/13/2013 11:12 AM (GMT-08:00) To: bf-blender developers bf-committers@blender.org Subject: Re: [Bf-committers] What

[Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Sinan Hassani
Hi everyone, here is a summery of my discussion with Intel this morning: http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype Basically I have to showcase a game in order to get funding to develop BGE and the game. The

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Matthew Dietel
I would honestly rather see a new demo for BGE be made.. just my thoughts. On Tue, Feb 12, 2013 at 6:25 PM, Sinan Hassani sinan.hass...@gmail.comwrote: Hi everyone, here is a summery of my discussion with Intel this morning:

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Alexandr Kuznetsov
Hi. There is old port of YoFrankie to 2.5 which was playable last year on 2.6. http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie! Best, Alex On 2/12/2013 7:25 PM, Sinan Hassani wrote: Hi everyone, here is a summery of my discussion with Intel this morning:

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Sinan Hassani
I need to present a game prototype this week if possible. For a new demo, we have to convince Intel that such a demo can be built (real-time demo, low poly assets only, has to support touch interface). I don't think they would fund anything ahead of time, but I could ask. In other words, you

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Sinan Hassani
There is nothing on that page? Sinan On 13-02-12 07:49 PM, Alexandr Kuznetsov wrote: Hi. There is old port of YoFrankie to 2.5 which was playable last year on 2.6. http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie! Best, Alex On 2/12/2013 7:25 PM, Sinan Hassani wrote:

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Sinan Hassani
Sorry e-mail URL redirect forgot to include '!' character. I see it, thanks. Sinan On 13-02-12 07:49 PM, Alexandr Kuznetsov wrote: Hi. There is old port of YoFrankie to 2.5 which was playable last year on 2.6. http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie! Best, Alex

Re: [Bf-committers] What is the status of YoFrankie?

2013-02-12 Thread Sinan Hassani
To be more specific, Sinsoft can use some of the funding to hire artists for specific tasks. 1) In the demo case: hire artists to create a game environment 2) In the game case: hire artists to create new levels using any new features, etc But as I mention, demo is unlikely, game is what they