No 'exclusivity' with respect to the engine. As soon as a demo is
release publicly, all code has to be released under GPL back to the BGE.
Probably as patches for code review, not direct svn commits.
When it comes to the content and assets, part of the deal my include
creating new python
Hi Tom,
You are correct in that the details on how this would work is not clear
yet. I will discuss the details in my next meeting.
Another important requirement for a game to get accepted is that it must
run at minimum 30 FPS on specific hardware they would use for evaluation.
Sinan
On
I am interested, and would like to help if possible.
A fresh set of BGE demos would be lovely. With or without Intel's support.
mike
On 2013-02-13, at 10:46 AM, Sinan Hassani sinan.hass...@gmail.com wrote:
Hi Tom,
You are correct in that the details on how this would work is not clear
but ithere is
such a big community of open source scripts and starter kits. Just an idea hope
it helps
Original message
From: Mike Pan mike.c@gmail.com
Date: 02/13/2013 11:12 AM (GMT-08:00)
To: bf-blender developers bf-committers@blender.org
Subject: Re: [Bf-committers] What
Hi everyone, here is a summery of my discussion with Intel this morning:
http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype
Basically I have to showcase a game in order to get funding to develop
BGE and the game. The
I would honestly rather see a new demo for BGE be made.. just my thoughts.
On Tue, Feb 12, 2013 at 6:25 PM, Sinan Hassani sinan.hass...@gmail.comwrote:
Hi everyone, here is a summery of my discussion with Intel this morning:
Hi.
There is old port of YoFrankie to 2.5 which was playable last year on 2.6.
http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
Best,
Alex
On 2/12/2013 7:25 PM, Sinan Hassani wrote:
Hi everyone, here is a summery of my discussion with Intel this morning:
I need to present a game prototype this week if possible. For a new
demo, we have to convince Intel that such a demo can be built (real-time
demo, low poly assets only, has to support touch interface). I don't
think they would fund anything ahead of time, but I could ask.
In other words, you
There is nothing on that page?
Sinan
On 13-02-12 07:49 PM, Alexandr Kuznetsov wrote:
Hi.
There is old port of YoFrankie to 2.5 which was playable last year on 2.6.
http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
Best,
Alex
On 2/12/2013 7:25 PM, Sinan Hassani wrote:
Sorry e-mail URL redirect forgot to include '!' character.
I see it, thanks.
Sinan
On 13-02-12 07:49 PM, Alexandr Kuznetsov wrote:
Hi.
There is old port of YoFrankie to 2.5 which was playable last year on 2.6.
http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
Best,
Alex
To be more specific, Sinsoft can use some of the funding to hire artists
for specific tasks.
1) In the demo case: hire artists to create a game environment
2) In the game case: hire artists to create new levels using any new
features, etc
But as I mention, demo is unlikely, game is what they
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