Hi all;
I have finally gotten around to starting on building the Blender source
code myself so that I can test changes that I want to do.
However I'm using MSVC 2010 express; for which there are no project
files. So I have started converting the project files (unfortunately it
is requiring quite
On Sun, Mar 28, 2010 at 4:19 PM, Pacific Morrowind
wrote:
> Hi all;
> I have finally gotten around to starting on building the Blender source
> code myself so that I can test changes that I want to do.
> However I'm using MSVC 2010 express; for which there are no project
> files.
Hi you might wan
As Tom mentioned, could you please try using cmake to autogenerate
visual studio 2010 project files?
It would be better for
Thanks,
Erwin
Sent from my iPhone
On Mar 28, 2010, at 17:19, Pacific Morrowind
wrote:
> Hi all;
> I have finally gotten around to starting on building the Blender
>
(accidently hit the send button early)
It would be better to support cmake, and not checking in manual
generated visual studio 2010 projectfiles.
Thanks,
Erwin
On Mar 28, 2010, at 18:23, Erwin Coumans
wrote:
> As Tom mentioned, could you please try using cmake to autogenerate
> visual st
oh sure... will have to read up on cmake but that no problem - I enjoy
new knowledge of any kind.
However I've found another thing:
MSVC 2010 doesn't support (for example) [code]#include
[/code] except with MS header files (at least that's the
only kind of files that it seems to accept that form
Blender is suppose to be built using CMake or Scons. These two tools are
designed to make cross platform software building as painless as possible.
That is, one set of config files for all platforms.
You get similar errors trying to use the VS2008 files in VS2008. From what I
can tell the VS files
You need to use Cmake 2.8 to create msvc 2010 project file, I use it with
the beta 2 of msvc 2010.
2010/3/29 Chris Gunn
> Blender is suppose to be built using CMake or Scons. These two tools are
> designed to make cross platform software building as painless as possible.
> That is, one set of co
Hi,
The MSVC 2008 project files are maintained by myself and Andrea (more
Andrea these days). Personnally, I am not interested in supporting 2010
project files, because it takes some time and because cmake should be
able to build usable project files at this time (previously, working
debug builds
okay thanks for the info... though that really (imo) should be better
recorded on the windows/Blender 2.5 build instructions page
(http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows); cmake
is about as mentioned there as a runner up in a news report of the
olympics...
The he
Cmake finally (been downloading since late this afternoon when first
suggested here - on terrible dialup) downloaded, and I've installed it
and ran it and after a two tries got it running... now down to 3 failed
projects in the build, which I'll attempt to figure out what is wrong
with. Unless
Well this time I think I've found an actual bug rather than my low skill
level being the only bug;
in IK_QSegment.cpp on half a dozen lines there is: [code]lmin =
MT_clamp(lmin, -M_PI, M_PI);[/code] (same for lmax as well); and MSVC is
shouting about M_PI being Undefined. However MT_PI looks to
M_PI is a standard C symbol, defined in math.h, which is included from
cmath.h
It's possible that MSCV 2010 requires an additional define to declare
those symbols, such as _USE_MATH_DEFINES. Check the headers in Visual
Studio directory.
/benoit
On Mon, 29 Mar 2010 02:45:58 -0700, Pacific Morrowin
On a related note, building with codeblocks + cmake also fails, something to
do with definition of FREE_WINDOWS I think, which should be defined since
I'm building with MinGW. Haven't been able to figure it out though. Defining
FREE_WINDOWS manually(Ideally it should be done through cmake?) breaks
thank-you so much for your help :) - it required a define of _STD_USING
(I put it with the _USE_MATH_DEFINES in the only define if windows section)
However I did notice a slight oddity:
math.h definition of M_PI:
3.14159265358979323846
MT_Sc
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