Re: [Bf-committers] multiple objects in the same mode

2010-06-02 Thread Wahooney
+1 on this, I've needed to UV map several objects at the same time and at the moment it's a PITA. On 6/1/2010 11:43 PM, Tom M wrote: There are a number of situations where having multiple objects in the same mode would be useful 1) Sculpt across multiple objects this is useful when you want

Re: [Bf-committers] multiple objects in the same mode

2010-06-02 Thread Brecht Van Lommel
Hi, On Tue, Jun 1, 2010 at 11:43 PM, Tom M letter...@gmail.com wrote: Talking with nick bishop he has stated that we already have it possible codewise for each object to enter modes, but that globably we disallow it. It would be desirable to change that. Even though it is now easier to