Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Liam Erven
Best thing to do is to try to catch a developer early in the development cycle to try to suggest things. Keep in mind the simpler the suggestion, the more likely it is to be implemented. A game studio won’t go and create a game strictly for us, but may do small things to try to bridge the gap.

Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Justin Jones
I once tried to contact Beamdog Studios to see if they would ever consider developing a role-playing game for the blind, but they didn't even give me the courtesy of a thanks but no thanks email. On 9/27/17, Jack Falejjczyk wrote: > And in that case you really can't blame them. We're not their ta

Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Jack Falejjczyk
And in that case you really can't blame them. We're not their target audience, and if it's clear they tried their best, and would do it if they could, and they legitimately can't because it wouldn't make financial sense, then it is what it is, unfortunately. In cases like that, as long as they trie

Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Liam Erven
There are also other developers who have expressed interest, but due to the costs associated with rewriting part of their engines, it’s not something they can do. As was mentioned by Mark from Ablegamers at my Panel, Rockstar considered it, but the costs outweight the rewards. Just one of those

Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Jack Falejjczyk
Zaire, the closest thing to that switch you mention is the fact that the text to speech API is now open to devs on the xbox1. Microsoft is by far the most dedicated to console accessibility, and maybe even pushing game accessibility in and of itself with what the developers of Killer Instinct have

Re: [blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Liam Erven
The problem with that is that it would require manufacturers to add extra stuff to the console. We’re a very small minority, so what we’re going to get is going to be very minimal. Doesn’t mean we can’t try for things, but we’ll see very minor work done until such time as it’s profitable for con

[blind-gamers] Gaming without aiming pannel

2017-09-26 Thread Zaire Johnson
I saw Liam's pannel and I really liked it. As a farely new gamer as far as New audio games goes it was verry intresting. I hope you do another one soon on youtube Liam. Before I leave I have a gamer console suggestion that some of the makers of video game consoles like plastation and xbox could try

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Justin Jones
It seems to me, that if you are going to make blanket statements on gaming, you probably ought to have some idea of how game development works. I am not saying that you need to study game development, rather that you ought to be aware that the issue is much more complex than you are aware of. On 9

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Charles Rivard
I see things from the point of view as a game player, not a game developer. I have no problem if a game is designed to penalize crazy random shooting. If points are deducted for incorrect shots, I'm all for it. This would encourage the use of skill and discourage relying on sheer luck. If

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Justin Jones
Charles, You did not address my earlier point, but to remind you: you are confusing a game development issue with player agency. In your original post, you indicated that button-mashing is a form of cheating, and I pointed out that it is on the developers to insure that skill is rewarded. The play

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-26 Thread Charles Rivard
Here’s an example of my point about using skill or not using skill when playing a game. You have a bowling game that you want to play. Rather than rolling 1 ball, you roll 2 at the same time, triggering the switches that determine pin action. Using this method, you can score a perfect game!