Best thing to do is to try to catch a developer early in the development cycle
to try to suggest things. Keep in mind the simpler the suggestion, the more
likely it is to be implemented. A game studio won’t go and create a game
strictly for us, but may do small things to try to bridge the gap.
I once tried to contact Beamdog Studios to see if they would ever
consider developing a role-playing game for the blind, but they didn't
even give me the courtesy of a thanks but no thanks email.
On 9/27/17, Jack Falejjczyk wrote:
> And in that case you really can't blame them. We're not their ta
And in that case you really can't blame them. We're not their target
audience, and if it's clear they tried their best, and would do it if
they could, and they legitimately can't because it wouldn't make
financial sense, then it is what it is, unfortunately. In cases like
that, as long as they trie
There are also other developers who have expressed interest, but due to the
costs associated with rewriting part of their engines, it’s not something they
can do.
As was mentioned by Mark from Ablegamers at my Panel, Rockstar considered it,
but the costs outweight the rewards. Just one of those
Zaire, the closest thing to that switch you mention is the fact that
the text to speech API is now open to devs on the xbox1. Microsoft is
by far the most dedicated to console accessibility, and maybe even
pushing game accessibility in and of itself with what the developers
of Killer Instinct have
The problem with that is that it would require manufacturers to add extra stuff
to the console.
We’re a very small minority, so what we’re going to get is going to be very
minimal. Doesn’t mean we can’t try for things, but we’ll see very minor work
done until such time as it’s profitable for con
I saw Liam's pannel and I really liked it. As a farely new gamer as far as
New audio games goes it was verry intresting. I hope you do another one
soon on youtube Liam. Before I leave I have a gamer console suggestion that
some of the makers of video game consoles like plastation and xbox could
try
It seems to me, that if you are going to make blanket statements on
gaming, you probably ought to have some idea of how game development
works. I am not saying that you need to study game development, rather
that you ought to be aware that the issue is much more complex than
you are aware of.
On 9
I see things from the point of view as a game player, not a game developer.
I have no problem if a game is designed to penalize crazy random shooting.
If points are deducted for incorrect shots, I'm all for it. This would
encourage the use of skill and discourage relying on sheer luck.
If
Charles,
You did not address my earlier point, but to remind you: you are
confusing a game development issue with player agency. In your
original post, you indicated that button-mashing is a form of
cheating, and I pointed out that it is on the developers to insure
that skill is rewarded. The play
Here’s an example of my point about using skill or not using skill when playing
a game.
You have a bowling game that you want to play. Rather than rolling 1 ball, you
roll 2 at the same time, triggering the switches that determine pin action.
Using this method, you can score a perfect game!
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