[blind-gamers] aardwolf just interviewed for boot clan

2022-09-13 Thread Jude DaShiell
Interesting process and that clan can help newbies become more experienced. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messag

Re: [blind-gamers] arrdwolf install

2022-09-13 Thread Jude DaShiell
It's possible the official aardwolf client also has to be downloaded and installed. Then the non-visual stuff takes over when aardwolf is played on that machine. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershe

Re: [blind-gamers] how to contact with developers of Crazy Party

2022-09-13 Thread Nicol
Hi Şenolcan ON www.audiogames.net in the new releases room there is a crazy party topic with 2896 posts. I believe pragma is on there and a lot of help has been given by members with at least the mini games in cp. Let me know if you cannot find it then I’ll post the link for the topic. hth

Re: [blind-gamers] arrdwolf install

2022-09-13 Thread Heather Seaman
Try heading to the Windows search box and typing in the name of the package you downloaded. If anything pops up, look for words like Installer, readme etc. and extensions like disexe. If you see something like reademeddtxt, read that first; or installddexe might actually install your progoam. On

Re: [blind-gamers] arrdwolf install

2022-09-13 Thread Jude DaShiell
I put a question in the tech channel for you. If one or more developers of that package are still on the tech channel it may take a couple days and I may get a tell explaining how to find and start the client. If that happens, I'll get back to you. It's possible Windows may be hiding the client f

[blind-gamers] [BlindTlk] Alexa, Open Knight Manager, a game presentation by Stacie and Raul Gallegos (fwd)

2022-09-13 Thread Jude DaShiell
Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . -- Forwarded message -- Date: Tue, 13 Sep 2022 17:30:49 From: Raul Gallegos - NFBTX via BlindTlk To: Blind Talk List , NFB

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Shaun Everiss
Aparently the agrip project was the audioquake mod. One of the interesting things with that was the development of different mods as it had a mod engine called qmod. There was a starwars jedy mod and an overkill game pack I think those were the main ones. Multiple arena servers and you were told to

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Tobias Vinteus
I remember having high hopes for this Project. I ended up downloading the full version of Quake 1 plus the additional mission packs. I ultimately gave up, though, the primary reason being the incredibly buggy experience I had, especially with the save/restore funcion of the Quake Engine that Projec

[blind-gamers] arrdwolf install

2022-09-13 Thread Wayne Coles
hello i have windows and downloaded the none visual client from the aardwolf client but when i install it i cant find the install so is there a trick to using windows with the aardwolf mush client please i would love to try this mud but getting very frustrated so far -=-=-=-=-=-=-=-=-=-=-=-

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Jacob Kruger
mattias, I have the ID folder here from a long time ago - extracted it from an installation had for quake itself from old sighted days, back when quake was a lot newer, so, all I do is install audioQuake, and then replace the contents of it's id1 folder with this one - replaces, or adds on any

Re: [blind-gamers] aardwolf land of legend goal

2022-09-13 Thread Michael
Well, I should have been clearer. This sound pack isn’t complete yet. I never thought much about putting it altogether, it’ll be quite an undertaking lol if I get it all right. Once it’s done I’ll give it some thought. Michael > On Sep 13, 2022, at 9:37 AM, Lenron wrote: > > Would you be will

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread mattias
But hm? The file are only 35mb or soAre it iven possible to buy quake this Days?Or if so wich versionSkickades från E-post för Windows Från: Jacob KrugerSkickat: den 13 september 2022 16:34Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? I just ran it under windows 10

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread mattias
Eh? Where do you get the full package? Skickades från E-post för Windows Från: Jacob KrugerSkickat: den 13 september 2022 16:34Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? I just ran it under windows 10 64 bit, and, it ran just fine, providing spoken feedback using

Re: [blind-gamers] aardwolf land of legend goal

2022-09-13 Thread Lenron
Would you be willing to share a copy of your soundpack? On 9/13/22, Michael wrote: > Hey Wayne, what mud client are you using? > I’m using VIPMUD2.0. I’m mainly using this client because I’ve already > built a sound pack for aardwolf with this client, and I can script pretty > good with this on

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Jacob Kruger
I just ran it under windows 10 64 bit, and, it ran just fine, providing spoken feedback using MS David if relevant. Jacob Kruger Skype: BlindZA "...resistance is futile...but, acceptance is versatile..." On 2022-09-13 04:04 PM, mattias wrote: will those things work on modern windows / mac i c

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread mattias
will those things work on modern windows / mac i can think on linux though i have get this work on linux 12 / 13 years back if i remember it uses flite or if it was eflite Den 2022-09-13 kl. 15:56, skrev Jacob Kruger: Here's the project page for audioQuake - but, not sure how long it's been

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Jacob Kruger
Here's the project page for audioQuake - but, not sure how long it's been since changes/work were applied to it: http://agrip.org.uk/ Jacob Kruger Skype: BlindZA "...resistance is futile...but, acceptance is versatile..." On 2022-09-12 11:39 PM, David Mehler wrote: Hello, Way back I thought

Re: [blind-gamers] aardwolf land of legend goal

2022-09-13 Thread Michael
Hey Wayne, what mud client are you using? I’m using VIPMUD2.0. I’m mainly using this client because I’ve already built a sound pack for aardwolf with this client, and I can script pretty good with this one. Let me know if you need help with VipMud. Michael > On Sep 12, 2022, at 11:09 AM, Wa

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread mattias
But agrip and audioquake was the same?Skickades från E-post för Windows Från: Shaun EverissSkickat: den 13 september 2022 11:40Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? Yes there was the agrip project and audioquake. But like a lot of projects it never took off

Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Shaun Everiss
Yes there was the agrip project and audioquake. But like a lot of projects it never took off really. For a while there were a few deathmatch style mods but really I don't think we really could play it right I never really played it as such. Doom? Well shades of doom is similar to the doom ga

[blind-gamers] doom or quake accessible?

2022-09-13 Thread David Mehler
Hello, Way back I thought I heard that either doom or quake was or could be made accessible. Is this so and if so how do I make them work? Thanks. Dave. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125242): https://groups.io/g/blind-g