Interesting process and that clan can help newbies become more
experienced.
Jude "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
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It's possible the official aardwolf client also has to be downloaded and
installed. Then the non-visual stuff takes over when aardwolf is played
on that machine.
Jude "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershe
Hi Şenolcan
ON
www.audiogames.net
in the new releases room there is a crazy party topic with 2896 posts.
I believe pragma is on there and a lot of help has been given by members with
at least the mini games in cp.
Let me know if you cannot find it then I’ll post the link for the topic.
hth
Try heading to the Windows search box and typing in the name of the package you
downloaded. If anything pops up, look for words like Installer, readme etc. and
extensions like disexe. If you see something like reademeddtxt, read that
first; or installddexe might actually install your progoam. On
I put a question in the tech channel for you. If one or more developers
of that package are still on the tech channel it may take a couple days
and I may get a tell explaining how to find and start the client. If that
happens, I'll get back to you.
It's possible Windows may be hiding the client f
Jude
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
-- Forwarded message --
Date: Tue, 13 Sep 2022 17:30:49
From: Raul Gallegos - NFBTX via BlindTlk
To: Blind Talk List , NFB
Aparently the agrip project was the audioquake mod.
One of the interesting things with that was the development of
different mods as it had a mod engine called qmod.
There was a starwars jedy mod and an overkill game pack I think those
were the main ones.
Multiple arena servers and you were told to
I remember having high hopes for this Project. I ended up downloading the full version of Quake 1 plus the additional mission packs. I ultimately gave up, though, the primary reason being the incredibly buggy experience I had, especially with the save/restore funcion of the Quake Engine that Projec
hello i have windows and downloaded the none visual client from the
aardwolf client but when i install it i cant find the install so is
there a trick to using windows with the aardwolf mush client please i
would love to try this mud but getting very frustrated so far
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mattias, I have the ID folder here from a long time ago - extracted it
from an installation had for quake itself from old sighted days, back
when quake was a lot newer, so, all I do is install audioQuake, and then
replace the contents of it's id1 folder with this one - replaces, or
adds on any
Well, I should have been clearer. This sound pack isn’t complete yet.
I never thought much about putting it altogether, it’ll be quite an undertaking
lol if I get it all right. Once it’s done I’ll give it some thought.
Michael
> On Sep 13, 2022, at 9:37 AM, Lenron wrote:
>
> Would you be will
But hm? The file are only 35mb or soAre it iven possible to buy quake this Days?Or if so wich versionSkickades från E-post för Windows Från: Jacob KrugerSkickat: den 13 september 2022 16:34Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? I just ran it under windows 10
Eh? Where do you get the full package? Skickades från E-post för Windows Från: Jacob KrugerSkickat: den 13 september 2022 16:34Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? I just ran it under windows 10 64 bit, and, it ran just fine, providing spoken feedback using
Would you be willing to share a copy of your soundpack?
On 9/13/22, Michael wrote:
> Hey Wayne, what mud client are you using?
> I’m using VIPMUD2.0. I’m mainly using this client because I’ve already
> built a sound pack for aardwolf with this client, and I can script pretty
> good with this on
I just ran it under windows 10 64 bit, and, it ran just fine, providing
spoken feedback using MS David if relevant.
Jacob Kruger
Skype: BlindZA
"...resistance is futile...but, acceptance is versatile..."
On 2022-09-13 04:04 PM, mattias wrote:
will those things work on modern windows / mac
i c
will those things work on modern windows / mac
i can think on linux though
i have get this work on linux 12 / 13 years back
if i remember it uses flite or if it was eflite
Den 2022-09-13 kl. 15:56, skrev Jacob Kruger:
Here's the project page for audioQuake - but, not sure how long it's
been
Here's the project page for audioQuake - but, not sure how long it's
been since changes/work were applied to it:
http://agrip.org.uk/
Jacob Kruger
Skype: BlindZA
"...resistance is futile...but, acceptance is versatile..."
On 2022-09-12 11:39 PM, David Mehler wrote:
Hello,
Way back I thought
Hey Wayne, what mud client are you using?
I’m using VIPMUD2.0. I’m mainly using this client because I’ve already built
a sound pack for aardwolf with this client, and I can script pretty good with
this one.
Let me know if you need help with VipMud.
Michael
> On Sep 12, 2022, at 11:09 AM, Wa
But agrip and audioquake was the same?Skickades från E-post för Windows Från: Shaun EverissSkickat: den 13 september 2022 11:40Till: blind-gamers@groups.ioÄmne: Re: [blind-gamers] doom or quake accessible? Yes there was the agrip project and audioquake. But like a lot of projects it never took off
Yes there was the agrip project and audioquake.
But like a lot of projects it never took off really.
For a while there were a few deathmatch style mods but really I don't
think we really could play it right I never really played it as such.
Doom?
Well shades of doom is similar to the doom ga
Hello,
Way back I thought I heard that either doom or quake was or could be
made accessible. Is this so and if so how do I make them work?
Thanks.
Dave.
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