Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
Hi, Thank you so much for this extremely informative and well throughout email. Take care, Chris Norman On Tue, 16 Feb 2021 at 19:46, Travis Siegel wrote: > Just a quit explanatory email to address some of the issues raised, and > (possibly) explain why python is so popular. > > First off,

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Travis Siegel
Just a quit explanatory email to address some of the issues raised, and (possibly) explain why python is so popular. First off, languages like python, java perl and ruby  are interpreted languages, not compiled ones.  This means, that by their very nature, they will be slower than compiled

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
fset, one side is at half volume. Most games >>>> I've played seem to struggle with this so I've been figuring I'm going to >>>> have to get into decibels and logarithms, but since we're on the topic of >>>> game engines here, it can't hurt to ask. >>>&g

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Jacob Kruger
<mailto:blind-gamers@groups.io> *On Behalf Of *Chris Norman via groups.io <http://groups.io> *Sent:* Sunday, February 14, 2021 6:20 AM *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
gt;>> >>> On 2/15/2021 5:42, Chris Norman via groups.io wrote: >>> I'm it's primary (and currently soul) developer, so if you do try it, >>> I'd love to know how you get on. Also, please submit issues, so I can fix >>> 'em! :) >>> >>> Take ca

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
an audio editor if needed. >>> >>> >>> Best, >>> >>> John >>> >>> >>> On 2/15/2021 5:42, Chris Norman via groups.io wrote: >>> I'm it's primary (and currently soul) developer, so if you do try it, >>>

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Jacob Kruger
*Sent:* Sunday, February 14, 2021 6:20 AM *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io> *Subject:* Re: [blind-gamers] Introduction, and programming questions Hi, There are a few different audio game e

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
OK, I'm not going to try and answer all of your questions here, partly because I already feel this topic is getting quite off topic, and secondly because some of it is frankly far outside my experience, and I('d hate to speak out of turn and give out incorrect information. If this is something

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Damien Garwood
Hi Chris, If I implied that Python was evil based on irrefutable evidence, then that was definitely not my intention. Indeed, it is apparently the third most popular programming language behind C and Java (according to Wikipedia), and most of its output is perfectly usable. I myself use NVDA

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
2021 at 22:47, Shaun Everiss wrote: >> >>> I have heard of earwax but I haven't really looked at it. >>> >>> >>> >>> On 15/02/2021 4:41 am, Immigrant via groups.io wrote: >>> >>> Thanks. I heard of Lucia, and could not find

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Jacob Kruger
<mailto:blind-gamers@groups.io> *On Behalf Of *Chris Norman via groups.io <http://groups.io> *Sent:* Sunday, February 14, 2021 6:20 AM *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io> *Subject:* Re: [blind-gamers] Introduction, and

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
> Thanks. I heard of Lucia, and could not find any documentation for it. >> >> >> >> *From:* blind-gamers@groups.io >> *On Behalf Of *Chris Norman via groups.io >> *Sent:* Sunday, February 14, 2021 6:20 AM >> *To:* blind-gamers@groups.io >>

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread john
[blind-gamers] Introduction, and programming questions   Hi, There are a few different audio game engines for Python, these include Earwax (beta),

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
6:20 AM > *To:* blind-gamers@groups.io > *Subject:* Re: [blind-gamers] Introduction, and programming questions > > > > Hi, > > There are a few different audio game engines for Python, these include > Earwax <https://earwax.readthedocs.io/> (beta), Lucia > <https://git

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
mers@groups.io > *Subject:* Re: [blind-gamers] Introduction, and programming questions > > > > Hi, > > There are a few different audio game engines for Python, these include > Earwax <https://earwax.readthedocs.io/> (beta), Lucia > <https://github.com/luciasoftwa

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
I would say this is massively subjective, although there are some valid points in there I guess. It also completely glosses over a few major facts. Namely: 1. Speed is less and less of a problem these days. 2. It's much easier to read than either C or C++. 3. It's much more maintainable than

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Shaun Everiss
, 2021 6:20 AM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Introduction, and programming questions Hi, There are a few different audio game engines for Python, these include Earwax <https://earwax.readthedocs.io/> (beta), Lucia <https://github.com/luciasoftware/luci

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Immigrant via groups.io
Thanks. I heard of Lucia, and could not find any documentation for it. From: blind-gamers@groups.io On Behalf Of Chris Norman via groups.io Sent: Sunday, February 14, 2021 6:20 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Introduction, and programming questions Hi

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Damien Garwood
Hi, Personally, I don't see what all the fuss is about Python. For what my opinion's worth, I would suggest C or C++, all the way, 100%. The one advantage I can see with Python, apart from the fact that it is regularly maintained (always a plus), is its inherent ability to package scripts

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread john
This is a really useful set of links to keep around - much appreciated. On 2/14/2021 6:20, Chris Norman via groups.io wrote: Hi, There are a few different audio game engines for Python, these include Earwax (beta), 

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Chris Norman via groups.io
Hi, There are a few different audio game engines for Python, these include Earwax (beta), Lucia (which is supposed to be more familiar to those coming from BGT, Framework

Re: [blind-gamers] Introduction, and programming questions

2021-02-13 Thread Nathaniel Schmidt
via groups.io > wrote: > >  > Thanks. Does C++ have a sound class? > > From: blind-gamers@groups.io On Behalf Of Nathaniel > Schmidt > Sent: Saturday, February 13, 2021 11:11 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Introduction, and progr

Re: [blind-gamers] Introduction, and programming questions

2021-02-13 Thread Immigrant via groups.io
] Introduction, and programming questions if I were you, I will do this in python and wxpython. Immigrant via groups.io 於 14/2/2021 10:41 寫道: > Hello, everyone. I have just joined the group, and I hope the > distinguished gamers and writers in this gaming community understand > that I am

Re: [blind-gamers] Introduction, and programming questions

2021-02-13 Thread Immigrant via groups.io
Thanks. Does C++ have a sound class? From: blind-gamers@groups.io On Behalf Of Nathaniel Schmidt Sent: Saturday, February 13, 2021 11:11 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Introduction, and programming questions Hi, If BGT arrays are the same as in C++, they won’t

Re: [blind-gamers] Introduction, and programming questions

2021-02-13 Thread William
if I were you, I will do this in python and wxpython. Immigrant via groups.io 於 14/2/2021 10:41 寫道: Hello, everyone. I have just joined the group, and I hope the distinguished gamers and writers in this gaming community understand that I am very much a beginner, trying to write perhaps a

Re: [blind-gamers] Introduction, and programming questions

2021-02-13 Thread Nathaniel Schmidt
Hi, If BGT arrays are the same as in C++, they won’t be very flexible if you use them to store cards because you won’t be able to add or remove items very easily. In C++ you can get around this by using vectors but I don’t know how you would do this in BGT. If you instantiated objects, then

[blind-gamers] Introduction, and programming questions

2021-02-13 Thread Immigrant via groups.io
Hello, everyone. I have just joined the group, and I hope the distinguished gamers and writers in this gaming community understand that I am very much a beginner, trying to write perhaps a couple of simple dice or card games. I wrote a dice game script in BGT, and the script doesn't generate any