I don't know if the Windows 10 updates multithreading problem is still
relevant for many users, but it certainly still affects me as user with
low bufferbloat, low latency, and only moderate bandwidth (50mbit , 4ms
idle, ~9ms loaded)
In any case, I have submitted official feedback to microsoft, as
ote:
> HI cloneman,
>
> maybe have a look at http://www.dslreports.com/tools/puma6?
>
> > On Mar 28, 2019, at 12:00, cloneman wrote:
> >
> > I'm getting a weird problem with this new modem , it's Docsis 3.1
> >
> > latency/jitter measured via ping is ab
I'm getting a weird problem with this new modem , it's Docsis 3.1
latency/jitter measured via ping is about ~300ms during download pressure
of 3 http transfers. The latency doesn't appear on synthetic bufferbloat
benchmarks, though. (dslreports ; 20ms ("A")
question: trying to figure out why I'm
Interleaving on DSL is enabled by many providers which allegedly provides
some packet loss protection at the cost of some latency.
I think it's designed mainly Layer 1 line noise, but now I'm wondering if
it might also translate to other benefits, even on a clean DSL line that
doesn't *need* inter
Hi,
I'm working on an article that compares traffic management solutions on
common SOHO routers. It should appear in about a month on DSLr. It will be
80% accurate and 20% is speculative based on my collection of best guesses
and personal experience using tc / sfq / fq_codel.
I wanted to run it b
I'm trying to gather advice for people stuck on older connections. It
appears that having dedictated /micromanged tc classes greatly outperforms
the "no knobs" fq_codel approach for connections with slow upload speed.
When running a single file upload @350kbps , I've observed the competing
ICMP t
then the minimum bandwidth TCP
> will attempt to consume is (2 segments * 20 connection)/latency. If you
> have very low latency relative to your bandwidth, the sender will not
> respond to congestion.
>
> On Thu, Apr 6, 2017 at 9:47 PM, cloneman wrote:
>
>> Hi,
>>
>>
Hi,
Appologies in advance if this is the wrong place to ask, I haven't been
able to locate an official discussion board.
I'm looking for any comments on Steam's game distribution download system -
specifically how it defeats any bufferbloat mitigation system I've used.
It seems to push past inbo
Hi,
Apologies in advance if this is the wrong place to ask.
I'm looking for any comments on Steam's game distribution download system -
specifically how it defeats any bufferbloat management system I've used.
It seems to push past inbound policers, exceeding them by about 40%. That
is to say, yo