Re: Military Battlefield Management

2005-01-04 Thread Nick Lidster
- Original Message - From: Matt Grimaldi [EMAIL PROTECTED] To: brin-l@mccmedia.com Sent: Monday, January 03, 2005 6:07 PM Subject: Military Battlefield Management It occurred to me today during a conversation that the various first-person-shooter and real-time-strategy games might

Military Battlefield Management

2005-01-03 Thread Matt Grimaldi
It occurred to me today during a conversation that the various first-person-shooter and real-time-strategy games might be very useful if applied to real-world combat. I imagine something like: each unit (including infantry, armor, aircraft, etc.) might be equipped with GPS and various sensors to

Re: Military Battlefield Management

2005-01-03 Thread Maru Dubshinki
http://www.wired.com/news/technology/0,1282,65403,00.html http://www.wired.com/news/technology/0,1282,66085,00.html Those seem pretty close to what you describe (the first especially). ~Maru On Mon, 3 Jan 2005 13:37:34 -0800 (PST), Matt Grimaldi It occurred to me today during a conversation

Re: Military Battlefield Management

2005-01-03 Thread J Gibson
Matt {and all}, This is already being explored in CS labs, universities companies around the country. The problem with off-the-shelf simulation software {like games} is they rarely approach _anything_ near the complexity/randomness needed to track/anticipate/react to what happens in the field

Re: Military Battlefield Management

2005-01-03 Thread Nick Lidster
- Original Message - From: Matt Grimaldi [EMAIL PROTECTED] To: brin-l@mccmedia.com Sent: Monday, January 03, 2005 6:07 PM Subject: Military Battlefield Management It occurred to me today during a conversation that the various first-person-shooter and real-time-strategy games might