Folks,
On the start roll, the software rolls a higher number over 80% of the time
regardless of who won the previous game. If random it should be 50%.
Explanation??
Regards
W. Maksylewich
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regards
Wayne .
-Original Message-
From: Ralph Corderoy [mailto:ra...@inputplus.co.uk]
Sent: Monday, April 15, 2019 12:39 AM
To: Wayne
Cc: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Why does it move first about 80% of the time
Hi Wayne,
> On the start roll, the software rolls a hig
outcome. Other human
factors / systems engineering researchers note the need to keep humans in the
decision loop for the same reason. Numerous anecdotal reports have also found
bias in complex software (if it does not pass Turing test, it is not AI).
Cheers
Wayne
-Original Message
, and it
did. Funny thing, I couldn't back up to that roll to try
again. The selection for roll 20 is blank, including the dice
I rolled. gnubg hates to lose! Should I submit a bug report?
Thanks, I really enjoy playing gnubg, and this is the first
flaw I've found with it.
lete the tz
variable and change &tz to NULL in the call.
<<< end quote >>>
I made this change to dice.c and everything built fine.
Because tz is not used by the procedure, I recommend this change
to the source so that others won't have to stumble upon the fix.
Thanks for th
?
-- Wayne.
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The problem had nothing to do with gnudb. I offer my humblest apologies.
That was just the first of several OS illnesses today. Rebooting fixed
them all.
Thanks,
-- Wayne.
[EMAIL PROTECTED] wrote:
I was playing a game and gnubg window hung. I killed the process and
tried running it again
rror: Failed dependencies:
libreadline.so.4 is needed by gnubg-SNAPSHOT-20070604.i686
The file /usr/lib/libreadline.so.4 exists, so I don't know why it is
complaining.
Is there anything I can do about getting gnubg to work again?
Thanks,
-- Wayne.
request code" nicely.
The one thing I do that is out of the norm is I have two virtual
terminals that I can switch between using alt-ctrl-F8 and
alt-ctrl-f9. I'm fairly certain that that is causing the clock
applet crashes.
Is there any debug output I can req
gain, but with setting a breakpoint at gdk_x_error. The
function was not found. I suspect that I am not compiling with
debug, but I don't know how to enable it.
Thanks,
-- Wayne.
Christian Anthon wrote:
This is what I would do to track the bug down:
1) Install the debug info packages for
490.
-- Wayne.
Michael Petch wrote:
This bug looks awfully like the one that plagued the X-Windows builds on
OS/X (With X11).
Does this happen if you run the 2d version? I'm also curious what OS?
On 6/21/07 2:25 PM, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
In
it was working fine for a few
weeks. The thing I do that most do not do is use gdmflexiserver
to run a second account (wayne2). The wayne2 virtual terminal
still runs gnubg fine, but I can't run it in the primary
virtual terminal (user = wayne).
I tried running it with gdg. When it hung I hit
Thanks Christian, that worked. I never used the sound effects anyway.
-- Wayne.
Christian Anthon wrote:
That -q didn't work is a bug, I'll fix that one. You can disable
sounds in Settings->Options->Sound (Remember to save your settings),
or by editing ~/.gnubg/gnubgautorc (l
there duplicate this?
Thanks,
-- Wayne.
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a) GNU Backgammon 0.16-devel
b) 2d
c) Actually, upon further testing, all I need to do is move a tile
off the left hand edge of the board window to get it to crash.
Thanks,
-- Wayne.
Christian Anthon wrote:
We need some more details
a) version and origin of your gnubg
b) 2d or 3d display
c
7ea030,
nRefractStride=, cx=776590885, cy=776590885) at
render.c:556
556 *puchDest++ = clamp( ( puch[ 0 ] * a ) / 0xFF + *puchFore++
);
-- Wayne.
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: No module named os.path
with -v:
$ /usr/bin/gnubg -w -v
GNU Backgammon 0.16-devel
Python supported.
External players supported.
XML match equity files supported.
Long RNG seeds supported.
External commands supported.
Sound systems supported:
/dev/dsp
SSE support
orage class
specified for parameter 'wchar_t'
In file included from /usr/include/glib-2.0/glib/gtypes.h:30,
from /usr/include/glib-2.0/glib/galloca.h:30,
from /usr/include/glib-2.0/glib.h:30,
from neuralnet.c:24:
Thanks,
-- Wayne.
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Hallo all,
I don't want to disrupt the existing suggestions for other reviewing
features but is it possible that a built in 'take screenshot button' could
be added?
Off the top of my head, it would be nice if it popped up a 'choose
directory' dialog and allowed you to automatically save a j
e so it is more specific than
"Re: Contents of Bug-gnubg digest..."
Today's Topics:
1. Invert direction - bug / feature request (Wayne Joseph)
--
Message: 1
Date: Mon, 15 Dec 2014 14:09:13 +
From: Wayne
my turn to move
> (now anticlockwise and down instead of clockwise and up)
>
> Perhaps this could be added as a toggle button, or a menu item in Options?
>
> Please let me know what you think and if you received this email
> successfully?
>
> Thanks for your time.
>
> Wayne (sebalotek)
>
>
>
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own is not that useful either).
Thanks again.
Wayne
-Original Message-
From: bug-gnubg-bounces+waynejoseph=gmail@gnu.org
[mailto:bug-gnubg-bounces+waynejoseph=gmail@gnu.org] On Behalf Of
bug-gnubg-requ...@gnu.org
Sent: 19 December 2014 17:00
To: bug-gnubg@gnu.org
Subject: Bug-gnubg Di
---
Message: 2
Date: Fri, 19 Dec 2014 11:58:13 -0700
From: Michael Petch
To: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Invert direction - bug / feature request +
gnubg IDs
Message-ID: <54947545.3060...@gnubg.org>
Content-Type: text/plain; charset=windows-1252
On 2014-12-19
Hello all,
I have a feature request to improve the efficiency of gameplay when playing
against the CPU.
Please see
http://i.imgur.com/oAIsA1u.png
(Please note that 'autoroll' is already switched on in options as well -
with no apparent effect in this situation)
Is it possible to implement auto
ybody have any other common examples of closed out
cubing?
Cheers,
Sebalotek
On 10 February 2015 at 09:57, Massimiliano Maini wrote:
> Hi,
>
> you have to take a cube decision, even if you're closed out. That's why it
> doesn't auto-roll.
>
> MaX.
>
> On
atches where this
type of closed out cube has happened with more than one checker left – probably
makes for a brave and unusual viewing!
From: motiv4u [mailto:moti...@gmail.com]
Sent: 11 February 2015 10:42
To: Wayne Joseph
Cc: Massimiliano Maini; bug-gnubg@gnu.org
Subject: Re: [Bug-gnub
Hello all,
Please could I request 2 features?
Is it possible to have an option check-box (or even a keyboard shortcut) to
auto-analyse each match after completion?
Also, is it possible to have an option check-box (or even a keyboard
shortcut) to auto-add each match to the internal datab
Hello all,
Please could I request 2 features?
Is it possible to have an option check-box (or even a keyboard shortcut) to
auto-analyse each match after completion?
Also, is it possible to have an option check-box (or even a keyboard
shortcut) to auto-add each match to the internal database after
u.org
When replying, please edit your Subject line so it is more specific than
"Re: Contents of Bug-gnubg digest..."
Today's Topics:
1. REQ - Auto-analyse then auto-add each match to database
(Wayne Joseph)
2. Re: REQ - Auto-analyse then auto-add each match to
On 6 September 2016 at 17:00, wrote:
> > How do I store game/match results?
>
> I'm not sure what you mean here. You can save a match with File / Save and
> add its result (usually after analysing it) to a database with Analyse /
> Add match or session to database.
>
> The second command adds som
Hi Tim / Hi all,
It might be worth reaching out to Jens Averkamp who I believe was in
contact with a Dev team working this avenue.
I also tried to get in touch with Demis, CEO of Deepmind (who almost
certainly can play bg) a while ago, but I don't think my message completed
its intended journey t
ther bg students find such a personalised blunder folder useful?
Thanks if you can help!
Wayne
-- Sent from my Android phone
On Thu, 5 Dec 2019, 5:00 pm , wrote:
> Send Bug-gnubg mailing list submissions to
> bug-gnubg@gnu.org
>
> To subscribe or unsubscribe v
Hi Terje,
*>> (130 different action tags)*
Do any of your products intelligently and automatically tag the type of
positional (or cube action) problems?
Thanks,
Wayne
-- Sent from my Android phone
On Wed, 29 Jan 2020, 5:00 pm , wrote:
> Send Bug-gnubg mailing list submi
here.
I will explore your sites further when I have time.
Thanks again,
Wayne
On Wed, 29 Jan 2020 at 18:49, Terje Pedersen wrote:
> Hi!
>
> Yes there is a huge amount of action tags (hit or not, give up anchor
> or not, and so on) and a lot of position tags (you have a 20 point
>
Season's Greetings!
Is there a way in Gnubg to extract & collate all blunders from analysed
session(s)?
By this, I mean the various Position IDs.
I think this would be very useful for training on personalised areas of
weakness.
I have devised a possible method and workflow on the back of an env
Many thanks Ian, I am looking into this. Happy New Year to you!
Wayne
On Fri, 30 Dec 2022 at 17:00, wrote:
> Send Bug-gnubg mailing list submissions to
> bug-gnubg@gnu.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> https://lists.gnu.org/mailm
Hi - just to let you know, and I hope this is OK... I posted the link on
Facebook as I thought it might raise awareness of your hard work and
generate more users of GNUBG.
So far, people seem to be quite receptive to trying it out :)
https://www.facebook.com/groups/1017340842031433/posts/17728175
Is the way gnubg names files something that just I find sub-optimal, or is
it fine for everybody else?
I imagine like many of us, some days, I will play multiple matches (5-10)
against gnubg backgammon. I like to analyse and save each of them afterwards
When I click save, by default, it auto name
Another great contribution Philippe!
Confirmed working on one of my machines:
Edition Windows 11 Home
Version 23H2
OS build 22631.3007
Experience Windows Feature Experience Pack 1000.22681.1000.0
Processor 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz 2.42 GHz
Installed RAM 16.0 GB (15.8 GB us
essage: 3
> Date: Thu, 18 Jan 2024 13:10:55 +0100
> From: Francesco Ariis
> To: bug-gnubg@gnu.org
> Subject: Re: Improved gnubg filenaming convention - suggestion
> Message-ID:
> Content-Type: text/plain; charset=utf-8
>
> Hello Joseph,
>
> Il 18 gennaio 2024 alle 11:33
ts.
Please feel free to let me know if you would like me to assist with some
high level testing of your API
Kind regards,
Wayne
On Tue, 14 Nov 2023 at 17:03, wrote:
> Send Bug-gnubg mailing list submissions to
> bug-gnubg@gnu.org
>
> To subscribe or unsubscribe v
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