I think there's no solution to the "I think GNUBG cheats" problem.
The kind of person that screams that is the kind of person that:
1. Plays seven 21-points face-to-face matches against a much better
player, with totally fair dice rolled by a 3rd person and using whichever
complex device to avoid
Hi,
I just stumbled over his :
http://www.pcadvisor.co.uk/forum/consumerwatch-2/documents-read-only-after-windows-10-install-4537987/?p=2
Could it be related ?
MaX.
On 8 November 2015 at 16:40, wrote:
> I have a 5 year old HP Pavilion laptop which had Vista originally,
Disclaimer: I've lost my interest in backgammon a long ago, so ...
On 22 August 2015 at 00:12, Philippe Michel philippe.mich...@sfr.fr wrote:
If noise is added to the evaluations GNU Backgammon will take a Box Müller
transform of a point in the unit circle and add to each possible outcome
Hi,
you have to take a cube decision, even if you're closed out. That's why it
doesn't auto-roll.
MaX.
On 10 February 2015 at 10:47, Wayne Joseph waynejos...@gmail.com wrote:
Hello all,
I have a feature request to improve the efficiency of gameplay when
playing against the CPU.
Please
On 17 August 2013 19:36, Frank Berger fr...@bgblitz.com wrote:
@all Other: How often do you have convinced one of the conspiracy
theorists? From my experience it's 20%
20% looks uber-optimistic to me. I'd say 10%, and that's probably generous
too.
MaX.
On 9 June 2013 15:34, sebalotek waynejos...@gmail.com wrote:
I've attached another example from my practice game today -
If I'm reading the screenshot correctly my Take Point for the offered cube
should be above 30.079.
My Current win percentage = 31.0%.
So why is it classified as 'Bad'
+1
On top, using the same code grants that gnubg and the python function will
represent the same move in the same manner. Always.
MaX.
On 25 October 2012 22:35, Michael Petch mpe...@capp-sysware.com wrote:
On 2012-10-25 14:30, Guido Flohr wrote:
Maybe buggy, maybe inefficient, but I still
,
Tony Lezard
-Original Message-
From: Massimiliano Maini [mailto:maxma...@gmail.com]
Sent: 07 February 2012 15:03
To: Frank Berger
Cc: bug-gnubg@gnu.org; Tony Lezard
Subject: Re: [Bug-gnubg] How badly do we need something like the old Dueller ?
Hi Frank/Tony,
if we were to redo
Hi Frank/Tony,
if we were to redo the whole thing from scratch, wouldn't make more sense to
consider the bots just as evaluation engines and let the Dueller
handle the match ?
I mean:
- Dueller initializes the two bots: connection, play level,
match/session rules (crawford,
met, jacoby, beaver
Hi all,
just stumbled on this. Take the position below: all the moves have
cubeful equity of -1,
as next turn, O would double and X will have to drop, independently on
which move
X makes now.
Question: how can 0ply get this right, know that next cube decision is a D/P ?
I was under the
Hi Joseph,
happy to see you work again on all this :)
Very interesting question you've raised here.
XG developer (Xavier Dufaure de Citres) is active on BGonline.com
(http://www.bgonline.org/forums/): if you ask your question (gnubg 0ply
vs XG 1ply) there, he may be willing to help.
MaX.
On
On 5 January 2012 02:20, Joseph Heled jhe...@gmail.com wrote:
Seems like you got a very very slightly better race net, but I would be
surprised if it makes a difference in real life.
Would be much more interesting to
- get a better contact or crashed net
- expand the roll-out database
. (my own dewvelopment).
I always thought it did better, but it will be interesting if someone
verifies it, and offers it as a gnubg option (especially with regard to the
odd/even issue).
-Joseph
On 5 January 2012 21:17, Massimiliano Maini maxma...@gmail.com wrote:
On 5 January 2012 02:20
Hi,
just noticed a strange bug. Enter this position:
Position ID: 3RYAAOxuGwABAA
Match ID: UQnvAAAE
The click end game. The dialog showing the end of game (with updated
score) appears, but then nothing happens once you click on the
OK button. Impossible to move forward to the next game.
doubtful/bad/very bad decisions could be Flagged moves,
leaving Marked for user selected moves.
Max.
On 14 October 2011 20:34, Philippe Michel philippe.mich...@sfr.fr wrote:
On Fri, 14 Oct 2011, Michael Petch wrote:
On 14/10/2011 4:07 AM, Ian Shaw wrote:
2) Why is Cmark called Cmark and not
Hi all,
I'll reply to this with the bit of info I can provide.
I participated on behalf of gnubg team in a past edition of computer olympics.
Due to lack of participants (only Frank and me), the format was absolutely
free, just some time constranits (having it over before a given time).
Hi guys,
I'll be moving to a new location for at least 4 months starting
mid-march and I won't be
able to create the windows builds on gnubg.org (believe it or not, I
won't have a PC at
hand, only a MacBook, sigh).
After that, either I come back home or I settle there for good, in
both cases
On 28 December 2010 01:33, motiv4u moti...@gmail.com wrote:
Someone knows how to open them
(them = the sources on http://www.gnubg.org/media/sources/ with OS Windows)
use 7zip ( http://www.7-zip.org/ freeware )
in stead of winrar
n.
Maybe, still freaky though ...
MaX.
Hi Michael, just built.
Cheers, MaX.
On 14 January 2011 12:58, Michael Petch mpe...@capp-sysware.com wrote:
Howdy Max,
Rudolf is having some trouble with random.org and I have committed a
POSSIBLE fix. I don't have a windows build environment, and was wondering if
you could build a new
Hi Philippe/all,
sorry for being that lazy :)
I have a problem: I tried to download the last 3 source archives
(20101213/14/15) from here:
http://www.gnubg.org/media/sources/?C=N;O=D
but they are all corrupt. Any idea ?
MaX
On 14 December 2010 23:48, Philippe Michel
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:
Massimiliano Maini-3 wrote:
NC_pos += D(M+1,15-1) * (D(25-M+1, 15) - 1)
I still get:
NC pos: 3085625541477601, 3.09e+15
I modified my program to compute using your formula:
M=1, P1=15, P2=15471286559, P1*P2=232069298385, total=232069298385
M=2, P1=120, P2=9364199759, P1*P2=1123703971080
1.4E+15.
On 6 June 2010 07:57, bgnj jdran2...@yahoo.com wrote:
Massimiliano Maini-3 wrote:
I did the computation this way:
# Non-contact positions.
NC_pos = 0
for lop in range(1,23+1):
# Black has 1 checker on point lop, 15-1 checkers on points
# 0..lop (0 meaning off
2010/6/3 Øystein Johansen oyst...@gnubg.org:
On Sun, May 30, 2010 at 3:11 AM, bgnj jdran2...@yahoo.com wrote:
This is an interesting problem. I counted all the non-contact positions
in
order to see if that would get the number of positions down to 64 bits but
unfortunately it did not.
I
Google docs, right .. excel is so has been :)
BTW, your link does not work.
MaX.
2010/5/28 Øystein Johansen oyst...@gnubg.org:
2010/5/28 Massimiliano Maini maxma...@gmail.com
Hi all,
another criteria to separate usual positions from unusual ones could
be the number of occupied points
Now it works.
Your combinations function seems to be wrong for m=0:
combin(24,0) = 1
combinations(24,0) = 25
Guess you just have to define distribution as a function of COMBIN ...
MaX.
2010/5/28 Øystein Johansen oyst...@gnubg.org:
2010/5/28 Massimiliano Maini maxma...@gmail.com
Google docs
think it works better now.
-Øystein
2010/5/28 Massimiliano Maini maxma...@gmail.com
Now it works.
Your combinations function seems to be wrong for m=0:
combin(24,0) = 1
combinations(24,0) = 25
Guess you just have to define distribution as a function of COMBIN ...
MaX.
2010/5/28
Hi Rick,
sorry for late reply, busy period.
I don't know if hypergammon db can be found somewhere on the web,
but you can reconstruct it easily using the makehyper.exe file provided
in windows distribs (I think default parameters are just fine, use
makehyper --help to see them).
I've put the
I would even think the same should apply to match play: when you win
more points than you need to reach the score limit (e.g. you win 4 points
being at -2), gnubg should award you only the points you need (2).
If you lead 20-1 in a 21 points match and you win simple with the cube at 2,
gnubg
Doh, dumb me !
Please download it once again and reinstall, I fixed it (9am GMT on 2nd March).
MaX.
On 1 March 2010 17:12, Neil Robins neil.robi...@ntlworld.com wrote:
I have downloaded it but am not finding the new MET.
Massimiliano Maini-3 wrote:
Hi all,
the new build has the latest
install (9:27 GMT) doesn't have the met either.
The size of the exe: 23,9 MB (25.128.960 bytes)
MD5: e9fd83d962a7f0eec616e14d575f029e
CRC: 9C79E7A4
N.
On Tue, Mar 2, 2010 at 9:54 AM, Massimiliano Maini maxma...@gmail.com wrote:
Doh, dumb me !
Please download it once again and reinstall, I fixed
Hi all,
the new build has the latest code (even if the timestamp is not
themost recent one).
Most important, it contains a new MET 9Rockwell-Kazaross) obtained
with gnubg supremo rollouts up to 15pt scores.
@Achim/Christian: the cvs snapshots are down, most likely because of
lack of space.
I've
Hi a new win distrib is avauialble on gnubg.org (20091229).
It includes recent fixes, including the one for random.org.
I have however a problem with that: as soon as I select random.org, everything
works fine but I can no longer quit gnubg (alt-f4, ctrl-q or the red
cross button
on the window).
agent string
per the request of random.org, and done some cleanup.
On 29/12/09 7:08 AM, Massimiliano Maini maxma...@gmail.com wrote:
Hi a new win distrib is avauialble on gnubg.org (20091229).
It includes recent fixes, including the one for random.org.
I have however a problem
2009/11/16 Timothy Y. Chow tc...@alum.mit.edu:
The multivariate tail probability, for
example, tells you only the probability that some strange event will occur
*under the assumption that the equities are equal to the estimated
equities*. This is *not* the same as *the probability that the
. Chow tc...@alum.mit.edu:
On Tue, 17 Nov 2009, Massimiliano Maini wrote:
2009/11/16 Timothy Y. Chow tc...@alum.mit.edu:
The multivariate tail probability, for
example, tells you only the probability that some strange event will occur
*under the assumption that the equities are equal
Hi all,
there has been a looong thread on bgonline (seems to be down right
now) about the
right manner to present rollout results.
Gnubg shows the so called JSDs: the idea behind is that for a JSD of
1.96 between
two plays there's 95% chance for the play with higher rollout equity
being really
Tim, the point you made is very clear. In my original post I
mentionned myself that in the usual interpretation there's some
inaccuracy. Also, I said that your method is (quote) by far the right
conceptual way to answer the question.
That said, it seems that under usual conditions the multiple
Maybe it's me not fully awake, but compiling the latest code I get
some strange errors:
Compiling cache.c
In file included from ../backgammon.h:25,
from ../multithread.h:16,
from cache.c:33:
../analysis.h:154: error: expected declaration specifiers or '...'
It was me not awake :)
I took the snapshot from 11/08 instead of 11/09. Latest seems to compile fine.
MaX.
2009/11/9 Massimiliano Maini maxma...@gmail.com:
Maybe it's me not fully awake, but compiling the latest code I get
some strange errors:
Compiling cache.c
In file included from
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I tend to agree. The two criteria should be:
1. std dev smaller than a given (absolute) value
2. jsd smaller than a given value
I would also allow to combine them instead of allowing only to choose
between the 2.
For example:
max trials = 1296
min trials = 324
stop when jsd = 2 AND sd = 0.010
Here:
http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=52114
The pattern of GnuBG 2/3/4 ply errors on wrong doubles/takes/passes is
just strange.
See my comment there:
http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=52269
MaX.
P.S.
I think there are notes from
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game, initial position.
Obvious 'Position ID:' is wrong.
My system is Windows 7 RC 64bit.
Yoshito Takecuhi
2009/10/16 Massimiliano Maini maxma...@gmail.com:
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Much better.
Needs just some space between the end of the leftmost text area
and the 'GnubgID' label. maybe also arounf the frame ...
Purely cosmetic.
MaX.
2009/10/15 Jonathan Kinsey jon_kin...@hotmail.com:
I've put a frame around the id, looks slightly better maybe?
Jon
Hi Ian,
this is still possible, probably it's even better than before: no need
to click in the text field (which no longer exists), just do a crtl-v.
MaX.
2009/10/14 Ian Shaw ian.s...@riverauto.co.uk:
I fairly often cut and paste IDs from websites into my gnubg. I would
like to be able to
That's what i meant saying it should stand out a bit more.
Not editable, probably true: it's most likely to be faster to
build the actual position clicking than entering manually the ID.
MaX.
2009/10/14 Christian Anthon christian.ant...@gmail.com:
I like the placement too. I would probably
Including latest changes to Analysis and Players dialogs.
MaX.
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For chequer play, I can see:
- favor the move than wins more gammons (when gammons count, maybe)
and/or (maybe the two overlap):
- favor/disfavor the move that hits (or the move that blots)
For cube action:
- cube aggressive/cube shy (double close no-doubles and take close passes /
no-double
I've rebuilt including the fix and FTPed to gnubg.org.
If you have downoloadad the last 20091009 install/exes before now
(2:33 PM GMT), please redownload it.
MaX.
2009/10/9 Christian Anthon christian.ant...@gmail.com:
This was just a mistake in the bug fix. Reversed the source and the
Includes recent bug fix for movelist with autosave/cmark stuff.
MaX.
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The personalities thing would be very interesting IMO:
- a small set of predefined personalities (eventually, ability to
define custom ones, on chequer play and cube decision)
- possibility to chose a given personality or to pick a random
one (not disclosed, unless requested).
MaX.
2009/10/8
2009/10/7 Michael Petch mpe...@capp-sysware.com:
The GnuBG that you download does not learn from experience (see pevious
posts to Roy Crabtree on that subject).
Actually it is probably better if you just trust Michael/us on the subject and
you DON'T SEE the post from Roy ... :)
MaX.
This is how I would make it:
1. If autosaving from a loaded file (eg file.sgf), use something like
file.0001.autosave.sgf, in the same dir. The 0001 part of the file
name can be used to ensure the file is unique (proper to the current
instance of gnubg). If file.0001.autosave.sgf already exists,
In command line, you have the option set automatic game on/off.
Once current games end, you can issue your commands and then
use new game to start a new game in the session.
In the GUI you have the option: Settings/Options/Start new games
immediately If you disable the option, then you have no
I can produce a crash this way:
- start a match, when it's your turn, before rolling, click on Analysis/Rollout
- I get a pop up with the following message:
This action will roll out the current position before the dice are
rolled. It is
not possible to extend nor save this rollout ?
And just
Here it is (from 20091002 code).
I start a match, wait for my turn, before rolling click on analysis/rollout,
get the dialog with the strange message, click on OK, crash.
MaX.
D:\Documents\gnubggdb gnubg-gui-py-sse2-wmt-O3.exe-debug.exe
GNU gdb 6.8
Copyright (C) 2008 Free Software Foundation,
Including the rollout bug fix.
MaX.
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Should solve some PDF/locale issues.
New button to stop cmark rollouts.
Improved 3d core (for poor OpenGL drivers).
MaX.
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I'm for it: have prev buttons and no labels for toolbar buttons, as
far as we have the tooltips.
MaX.
2009/10/1 Christian Anthon christian.ant...@gmail.com:
On Sun, Sep 27, 2009 at 1:18 PM, Michael Depreli
michaeldepr...@hotmail.co.uk wrote:
Sorry to be difficult :-) but is there any chance
, the Snapshot date is the previous one: 20090928
Thank you
N.
On Thu, Oct 1, 2009 at 11:02 AM, Massimiliano Maini maxma...@gmail.com
wrote:
Should solve some PDF/locale issues.
New button to stop cmark rollouts.
Improved 3d core (for poor OpenGL drivers).
MaX
Hmmm on my home PC I donùt see the number's in Nardy's PDF
and I don't see them neither when I export to a PDF.
Guess i'm missing something in the install archive, no idea what ...
MaX.
2009/9/29 motiv4u moti...@gmail.com:
On Mon, Sep 28, 2009 at 12:08 PM, Christian Anthon
Running CLI version I got this error message:
(gnubg-cli.exe:5168): Pango-WARNING **: couldn't load font Sans 8
Not-Rotated 0, falling back to
Sans Not-Rotated 0, expect ugly output.
e
(gnubg-cli.exe:5168): Pango-WARNING **: failed to create cairo scaled
font, expect ugly output. the
offending
Hmmm ... running dependency walker (http://www.dependencywalker.com/)
on my Vista PC (where PDF exports misses the numbers) seems to indicate
that gnubg.exe uses LIBPANGOCAIRO-1.0-0.DLL which in turns uses
LIBPANGOFT2-1.0-0.DLL which in turn uses FREETYPE6.DLL (all from
gnubg's install dir).
I'll
I've also created an exe with a proposal for layout and naming of Go
toolbar buttons and menus.
Opinions on naming and layout welcome :)
The exe is here:
http://www.gnubg.org/media/windows/gnubg-buttons-experimental.exe
For Christian/Jon:
- I've changed only the GUI labels, not variable names
Hi Scotty,
I cannot reproduce, I can export well to PDF, numbers are shown.
Can you reinstall the most recent archive and double check.
MaX.
2009/9/25 scot...@att.net:
Max,
Recently upgraded GNU via full archive install.
Sent message below to Stick, then I realized your the man :-).
I see all of them (1-24, numbers for more than 5 chequers, cube value)
when I export to PDF.
Could be a missing font issue, but I have no idea where to look ...
MaX.
2009/9/28 motiv4u moti...@gmail.com:
The export to PDF also works in this one, but the numbers 1-24, the
value of the cube and
Hi,
this new build includes the latest changes and a minor update on GTK
libs, so please reinstall everything.
It should solve the PDF export bug.
Notice that on my new PC I do have a problem: the area I have to
click on to pick up the dice
is very small and randomly positioned around the dice,
with Vista has those
DLLs in it.
In computer with XP , GNUBG works and there are not those DLLs in it
Maybe there is another problem
maybe problem is not related with those DLLs.
Maybe it is necessary to install XP in my computer again.
Thank you
BM
Kimden: Massimiliano Maini maxma
...@gmail.com:
On Tue, Sep 22, 2009 at 12:25 PM, Massimiliano Maini maxma...@gmail.com
wrote:
Other comments:
labels on the toolbar are too long and a bit unclear (marked/cmarked).
I would:
- use Prev. instead of Previous, shorter (we can leave previous in the
menu)
- replace Prev./Next
the dices.
I'll upload a new distrib to see if others have the same issue.
MaX.
2009/9/22 Christian Anthon christian.ant...@gmail.com:
On Tue, Sep 22, 2009 at 12:25 PM, Massimiliano Maini maxma...@gmail.com
wrote:
Refresh of the new buttons is not working in multiple occasions
Should also solve some possible install issues recently discovered
(windows dll hell).
MaX.
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OK, I have to include msvc90.dll in the distrib (instead of old
msvcrt71.dll), but I
don't think the others are needed. I don't see them on my XP PC, I'll check at
home (Vista).
For the records, the python 2.6 msi installer seems to be buggy and it doesn't
inistall msvcrt90.dll .. strange. I'll
: they are often
grayed out when they shouldn't.
MaX.
2009/9/22 Massimiliano Maini maxma...@gmail.com:
- toolbar buttons for previous marked and previous cmarked are missing:
there are missing lines in gtktoolbar.c:
- in the declaration of toolbarwidget
- in ToolbarUpdate
- in ToolbarNew
Maybe even somethig like for prev and for next is ok for the labels.
Anyway the menus and the tooltips are more explicit.
I do agree that it must fit 1024 width.
MaX.
2009/9/22 Philippe Michel philippe.mich...@sfr.fr:
On Tue, 22 Sep 2009, Massimiliano Maini wrote:
Other comments:
labels
Hi,
most likely your Vista has a few problems.
I checked my one and the dlls you miss (except msvcr90.dll) are all
there and they are all Windows system stuff, they don't come from
python or whatever else.
I suggest you run a dos shell in administrator mode
(start/programs/accessories/command
A few new things:
- Jon's changes on the Analysis/Hint settings dialogs (I love them !)
- Windows installer now detects if gnubg is running when you run the installer
- The default number of thread is now set to the autodetectednumber of
proc/cores (unless you already have set it to something)
Works just fine. Thx.
MaX.
2009/9/17 Jonathan Kinsey jon_kin...@hotmail.com:
It's trivial to create a mutex for this, I'll add one later if I remember,
I'll
call it: GNU Backgammon Mutex
Jon
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Looks great to me !
MaX.
2009/9/17 Jonathan Kinsey jon_kin...@hotmail.com:
I've just checked in the first part of this (merging the analysis/evaluation
settings). Take a look and see what you think.
I'll take a look at the players and rollouts settings in a bit (I'm off for
a long weekend
Ideal would be just to implement the feature and make it configurable.
Gnubg should be able to play (and do rollouts ?) at a configurable
rollout level.
Establishing what level (where to truncate, ply during play, how to
stop , VR on/off)
is good enough may be a personal matter. If the feature is
I've added the choice between SSE2 (default) and non-SSE executables.
If SSE2 is selected, a test is run and if SSE2 is not supported, a
pop-up tells the user to re-run the install selecting non-SSE exes.
Michael D. (or anybody else with non-SSE2 CPU) can you test it ?
1- run the installer on
Hi all,
thx to Jon, I've uploaded a small archive on gnubg.org that contains a
simple exe that will tell you if your PC supports sse2 or not
(in cwhich case you would have to download nosse specific gnubg exes).
It's here: http://www.gnubg.org/media/windows/TestSSE2.zip
Can somebody test it on
I'll do this:
- during install, allow to chose SSE2 or non-SSE (SSE2 by default, with
some brief explanation)
- if SSE2 is selected, the .exe is executed for a check and if it fails, the
pop-up tells the user to reinstall (re-run the installer) using non-SSE exes.
Sounds good enough to me, I'll
Hmmm, should we put more info on our download pages on how you can
check if your PC has sse2 (liek a like to CPUz or whatever, maybe our
own simplified exe that says yes, you have sse2 or not) ?
MaX.
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There's something worse than before.
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I got some issues compilling without threads and without GUI:
Compiling analysis.c
analysis.c: In function `CommandAnalyseGame':
analysis.c:1259: error: too many arguments to function `AnalyzeGame'
analysis.c: In function `CommandAnalyseMatch':
analysis.c:1293: error: too many arguments to
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In othe rparts of the code (cubeful match equity computations via janowski
formula) the fact that a double is followed by an automatic redouble is
taken into account directly, without the need to go to 1ply. That's why I'd
say 0ply should get the d/t equity right: tafter a D/T the redouble is
Hmmm, to me the only measure of the complexity of a position would
be how often (i.e. a probability) and average player misplays it.
To factor in the magnitude of the potential misplay, I completely
agree with what T.Keith posted on BGonline:
BEGIN QUOTE
A mathematical measure might be:
Let
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I can reproduce (eg money game, opening roll for me: 43 played 8/4 8/5,
outside the 0.160 threshold of normal move filter for 0ply selection).
I think this has already been reported, it;s a difference between the
evaluation (hint/tutor)
and the analysis. In the analysis, the played move is always
I'm for it too: 'Evaluation' should be replaced by 'Hint' (or 'Hint and Tutor')
2009/9/5 Michael Petch mpe...@capp-sysware.com:
Hi Jon,
Two things I get asked often is – “what is the difference between analysis
and evaluation?” or “how do I change the strength of tutor mode”. I believe
Additional info: doing a 1ply analysis instead of 0ply,
on top of the random sgf:output differences I also get
random crashes on the assert on line 960 in eval.c
(CalculateHalfInputs):
g_assert( n );
These crashes happen randomly, but only with 1
thread (just like the sgf/output random
Hi Michael and all,
I've just uploaded a new win build (code tag 20090904, also including
MIchael's change to eval.c and sgf.c done this morning).
I've uploaded it to Michale's FTP and to gnubg.org, but I cannot
currently edit the web pages.
The direct links on gnubg.org are:
Not stupid, but actually nobody has said that it is not affecting
higher plies :)
2009/9/4 Michael Depreli michaeldepr...@hotmail.co.uk:
This may be a stupid question but if you're getting random crappy results
of 0ply how do you know it's not affecting higher plies?
This build fixes some
Sorry, I forgot a mojor detail: the strange random output seems to be
produced only by the no-gui version of gnubg (command line).
The GUI version seems to be OK.
MaX.
2009/9/4 Massimiliano Maini maxma...@gmail.com:
Not stupid, but actually nobody has said that it is not affecting
higher
I will check this at home but I recall something similar: my office (slow) PC
does not crash but my home (fatser) one does.
Do you see a message like assert ... flailed ?
MaX.
2009/9/4 Michael Depreli michaeldepr...@hotmail.co.uk:
Sadly the new build (GUI) still crashes on my main (fast) PC
Just in case: the problem shows up only in nogui exes (command line).
2009/9/4 Jonathan Kinsey jon_kin...@hotmail.com:
Massimiliano Maini wrote:
Sorry, I forgot a mojor detail: the strange random output seems to be
produced only by the no-gui version of gnubg (command line).
The GUI version
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