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Sent: 18 August 2019 18:37
To: bug-gnubg@gnu.org
Subject: [Bug-gnubg] question about GNU Backgammon
Hello GNU team,
I have a question about how to change the settings in GNU Backgammon: Is it
possible to always and automatically get a hint after one's own dice have been
rolled?
Best
Hello GNU team,
I have a question about how to change the settings in GNU Backgammon: Is it possible to always and automatically get a hint after one's own dice have been rolled?
Best regards,
Robert
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I'm wondering in which file of the project is move validation done,
more particularly if a given move is valid given a specific dice roll.
This is in eval.c. This is a part of the source I don't really understand
but GenerateMoves() should be a adequate starting point.
If you want to look at
Hello there,
I'm a student and I'm studying gnubg source code,
I'm wondering in which file of the project is move validation done,
more particularly if a given move is valid given a specific dice roll.
Sorry for this question, I generally try to avoid disturbing mailing lists
with non important
Hi,
I'm using gnubg again since a few days ago, after several years not being
able to launch it. Michael Petch helped me to install it and now it works.
I dont know if he is the one to answer my next question and I dont wanna
bother him again.
I would like to play against my son using 2
That external interface is not designed for peer to peer play.
Your best bet is to play on a having server such as fibs.com gridgammon.com or
even yahoo.com
Tom
On April 23, 2015 11:53:01 AM EDT, Carlos Morales wwwcarlosmora...@gmail.com
wrote:
Hi,
I'm using gnubg again since a few days
Will GNU run on a chrome book?
ctt...@gmail.com
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On Thu 16 Dec 2010 (10:09 -), Ian Shaw wrote:
Hi Christian,
Thanks for the explanation.
So, just to clarify, the discrepancy of 0.133 from the theoretical 0 in
the result reflects discrepancies in the gnubg evaluation function.
To calculate luck, gnubg evaluates the equity after
45 24\15
26 24\1813\11 21 24\22 15\14
15 bar\20 6\5 66 22\16(2) 13\7(2)
1313\1011\10
hi
look on button board let me know how would u play
the 2-2 in money session and why ?
ty gnu rollou think 13-11(2) 5-3(2) but i dont agree
--
View this message in context:
http://old.nabble.com/question-for-super-players-tp26360374p26360374.html
Sent from the Gnu - Backgammon mailing
Hi-
I would like to understand how to interpret evaluation results presented
with different plies and out-of-order equities.
In reviewing the results below, I would ideally want to conclude at a
glance that gnubg evaluates 24/21 13/9 as the best play, because it is at
the top of the list. It
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem. In short, you should evaluate all the moves
you wish to compare at the same ply.
Christian.
On Mon, Mar 2, 2009 at 8:29 PM, Bob Hart
@gnu.org
Subject: Re: [Bug-gnubg] Question: Interpreting Evaluation Results
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem. In short, you should evaluate all the moves
you wish to compare
]
Sent: Monday, March 02, 2009 3:16 PM
To: Bob Hart
Cc: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Question: Interpreting Evaluation Results
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem
Hello All,
I have a question regarding how to analyse many matches at a same time.
I tried to use batch / analyse option in Analyse menu in latest
version of GNU. (Version 0.90-mingw (build Feb 18 2009))
After I choose 8 matches and let him doing batch analyse, it said
analyse has been done.
Robert-Jan Veldhuizen [EMAIL PROTECTED] wrote on 14/11/2007
15:32:15:
Hi Mochizuki and Massimiliano,
Looks like the issues got confused here a little.
Hi Robert-Jan,
thanks for the explanation. I got indeed confused by the explanation about
how w/g/bg are computed in case of a cubeful
Jim Segrave [EMAIL PROTECTED] wrote on 13/11/2007 22:51:14:
The game is played out with the cube on 2, sometimes that leads to a
redouble/take with the cube on 4. Gnubg plays both sides optimally
(from gnubg's point of view) and terminates a rollout of a game when:
one side wins outright
Hi Mochizuki and Massimiliano,
Looks like the issues got confused here a little.
First of all, GNUbg's win/gammons/backgammons breakdown is based on what
happens or would happen if the game were played to completion. A double/pass
is therefore not the same as a single game win. A double/pass
Hi Mochy,
the winning chances reported by a rollout are in a sense cubeless. What
actually goes on is the following. If a game is played to the end the
actual result is recorded, i.e. 1 lost backgammon counts as one game in
that column. However, many games are truncated, either by using the race
[EMAIL PROTECTED] wrote on
13/11/2007 09:53:12:
Hi Mochy,
the winning chances reported by a rollout are in a sense cubeless. What
actually goes on is the following. If a game is played to the end the
actual result is recorded, i.e. 1 lost backgammon counts as one game in
that column.
I was reading the FAQ which mentioned about changing the RNG to BSD to get a
more balanced game. Unfortunately it does not save this setting - how can I
make this change permanent ? I have set the computer player to a lower
setting (Casual Play) but it still seems to get the perfect dice rolls
Christian Anthon wrote:
I'm guessing it is not one of us ;).
Not me!
Since we aren't adding to or even policing what is one the doku-wiki I
strongly suggest that we take wiki down and replace it with the
current version of the html dokumentation.
Agreed! I'll see what I can do. The current
Yes, strangely enough, BGLightCE, the site of the Pocket PC version of
GNUbg seems to have been taken down, and all external links from
freeware sites link to the site , so I'm not sure what the solution
is. I have it, and could send it, but due to this new development
would need to consult with
On Mon, 2007-04-30 at 12:20 -0300, Albert Silver wrote:
Yes, strangely enough, BGLightCE, the site of the Pocket PC version of
GNUbg seems to have been taken down, and all external links from
freeware sites link to the site , so I'm not sure what the solution
is. I have it, and could send it,
Yes and no. The engine is undoubtedly free, but what about the
interface created for it? The source of BG Light is here:
http://www.nongnu.org/bglight/
If memory serves, the engine is based on the 0.13 weights.
Albert
On 4/30/07, Christian Anthon [EMAIL PROTECTED] wrote:
On Mon, 2007-04-30 at
On Mon, 2007-04-30 at 14:44 -0300, Albert Silver wrote:
Yes and no. The engine is undoubtedly free, but what about the
interface created for it? The source of BG Light is here:
http://www.nongnu.org/bglight/
Citing from the GPL
2. You may modify your copy or copies of the Program or any
Hi Chase,
you are more than welcome to update the documentation. Just grab
gnubg.html or gnubgdb.xml from here.
http://kohn.kiku.dk/~anthon/doc/
Edit and send me the changes.
Christian.
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The gnu manual gives this example of the binary representation of the
position ID for the starting position:
(Note the ***'s.)
0 0 0 0 0 = player on roll has no chequers on ace to 5 points
1 0 = 5 chequers on the 6 point
0 = empty bar ***
111 0 = 3 on the 8
0 0 0 0 = no others in our
[EMAIL PROTECTED] wrote:
The gnu manual gives this example of the binary representation of the
position ID for the starting position:
(Note the ***'s.)
[snip]
Why is the status of the barpoint recorded twice for each player? Does
one of these actually represent the number of checkers borne
Hi! Everyone: Once again thank you for your incredible work GnuBg!
My question is simple. I am currently running:
* 0.15-stable (CVS tag rel_0_15): stable, reccomended for most of the users
o install archive (code snapshot 20061119, sources)
In regard to the GnuBG
Hi:
Just installed gnubg, and get same error message
listed on your website as davidjacquier and procion
Hi, I can't get GNU backgammon to run on my
windows 98 machine. I get the folowing error:
Pango-error:**.file../../../pango/pango/shape.c: line 75
(pango_shape): assertion failed:
Hi GnuBG team,
I would like to know this:
Is there a way to batch analyse a series of
.mat-files *AND* automatically add the results
to the player records (preferably the oldest
.mat-files first)?
I did find the .py-files in GnuBG\scripts but I don't know how to use them
and whether
From: [EMAIL PROTECTED]
I've got a question about the Evaluation settings, I was
wondering which settings will give me the best hint,
What i mean is: If for example i chose Grand Master on the
Chequer play predefined settings
will it give me better moves
Hey I need to run the source code on microsft nt
, Visual C++
Do U have any code example which I can run ,
Thanks Eyal,.
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