@gnu.org
Subject: Re: Problems with auto-roll and auto-play functions
On 1/19/2024 2:37 AM, Ian Shaw wrote:
> I know nothing of Python, so I can’t help you with that. Good luck.
I just spent a couple hours on Python today, starting with this
post from Michael Petch in December 2013:
ht
On 1/19/2024 2:37 AM, Ian Shaw wrote:
I know nothing of Python, so I can’t help you with that. Good luck.
I just spent a couple hours on Python today, starting with this
post from Michael Petch in December 2013:
https://lists.gnu.org/archive/html/bug-gnubg/2013-12/msg00013.html
It briefly
Hi MK,
I know nothing of Python, so I can’t help you with that. Good luck.
-- Ian
-Original Message-
From: MK
Sent: Friday, January 19, 2024 12:20 AM
To: Ian Shaw ; bug-gnubg@gnu.org
Subject: Re: Problems with auto-roll and auto-play functions
On 1/18/2024 2:22 PM, MK wrote:
> O
On 1/18/2024 2:22 PM, MK wrote:
On 1/18/2024 6:31 AM, Ian Shaw wrote:
You can’t make the gnubg engine only be itself
for some moves, and ask you to make the choices
for other moves.
There is no reason for this arbitrary, unnecessary
limitation. Bot can wait to roll and/or move until
it's
On 1/18/2024 6:31 AM, Ian Shaw wrote:
The code doesn’t "/make an exception for the bot/".
The bot already ALWAYS automatically decides whether
to roll or move. The exceptions are for the human,
to speed up our play when the decision is trivial.
... the human allowed to make their own move,
ering what changes you have planned compared to the
originals or to his.
What’s your algorithm?
Regards,
Ian
-Original Message-
From: MK
Sent: Wednesday, January 17, 2024 5:34 PM
To: Ian Shaw ; bug-gnubg@gnu.org
Subject: Re: Problems with auto-roll and auto-play functions
On 1/17/20
On 1/17/2024 2:52 AM, Ian Shaw wrote:
Hi Murat,
Hi Ian,
Thanks for trying to help with such detailed suggestions,
which I don't get too often. So, I appreciate it. I will
respond to your ideas and also explain what I want to do,
so that you or others may offer further/better ideas.
I would
Hi Murat,
I would expect the auto-roll and auto-play functions to only apply to the human
player. The bot makes it's own decisions on whether to roll or move.
If you have a script that makes moves, perhaps you could approach it in another
way.
Set the player to human.
Get a hint.