bug#46669: Godot fails to start

2021-02-20 Thread Vinicius Monego
Godot fails to start with the following message: > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org > Input method doesn't support any styles > free(): invalid pointer > Aborted I read it's a bug in libx11 version 1.6.10. It should be fixed by upgrading to 1.6.12: https://gith

bug#46669: Godot fails to start

2021-02-20 Thread Leo Famulari
On Sat, Feb 20, 2021 at 08:35:51PM -0300, Vinicius Monego wrote: > > Godot fails to start with the following message: > > > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org > > Input method doesn't support any styles > > free(): invalid pointer > > Aborted > > I read it's a bug

bug#46669: Godot fails to start

2021-02-21 Thread Maxime Devos
Hi, On Sat, 2021-02-20 at 19:37 -0500, Leo Famulari wrote: > [...] > It will be while before libx11 is updated in Guix, because changing it > causes a huge number of packages to be rebuilt: > > $ guix refresh --list-dependent libx11 > Building the following 5793 packages would ensure 12459 depend

bug#46669: Godot fails to start

2021-02-21 Thread Leo Prikler
Hi, Am Sonntag, den 21.02.2021, 10:05 +0100 schrieb Maxime Devos: > Hi, > > On Sat, 2021-02-20 at 19:37 -0500, Leo Famulari wrote: > > [...] > > It will be while before libx11 is updated in Guix, because changing > > it > > causes a huge number of packages to be rebuilt: > > > > $ guix refresh -

bug#46669: Godot fails to start

2021-02-24 Thread Leo Famulari
On Sun, Feb 21, 2021 at 10:05:53AM +0100, Maxime Devos wrote: > Is there any reason the ("libx11" ,libx11) cannot simply be replaced with > ("libx11" ,libx11-fixed) in the package inputs for godot, where libx11 is > the updated libx11? Or alternatively, could the ‘grafts’ mechanism be used? > Or i

bug#46669: Godot fails to start

2021-02-24 Thread Maxime Devos
On Wed, 2021-02-24 at 12:03 -0500, Leo Famulari wrote: > [...] > > It's reserved for security updates, and other very serious problems. An > incompatibility with a single package — especially something > non-critical like a game engine — does not qualify. > > [...] Thank you for your response!

bug#46669: Godot fails to start

2021-02-24 Thread Leo Famulari
On Wed, Feb 24, 2021 at 06:47:59PM +0100, Maxime Devos wrote: > On Wed, 2021-02-24 at 12:03 -0500, Leo Famulari wrote: > > [...] > > > > It's reserved for security updates, and other very serious problems. An > > incompatibility with a single package — especially something > > non-critical like a

bug#46669: Godot fails to start

2021-03-18 Thread Vinicius Monego
Hello, libx11 was grafted in 826428ab5bd347954ee6be70a6a6596000f8583 due to a CVE, and as a side effect Godot is now working fine. I will close this issue then. Thanks for the comments!