Godot fails to start with the following message:
> Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> Input method doesn't support any styles
> free(): invalid pointer
> Aborted
I read it's a bug in libx11 version 1.6.10. It should be fixed by
upgrading to 1.6.12:
https://gith
On Sat, Feb 20, 2021 at 08:35:51PM -0300, Vinicius Monego wrote:
>
> Godot fails to start with the following message:
>
> > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> > Input method doesn't support any styles
> > free(): invalid pointer
> > Aborted
>
> I read it's a bug
Hi,
On Sat, 2021-02-20 at 19:37 -0500, Leo Famulari wrote:
> [...]
> It will be while before libx11 is updated in Guix, because changing it
> causes a huge number of packages to be rebuilt:
>
> $ guix refresh --list-dependent libx11
> Building the following 5793 packages would ensure 12459 depend
Hi,
Am Sonntag, den 21.02.2021, 10:05 +0100 schrieb Maxime Devos:
> Hi,
>
> On Sat, 2021-02-20 at 19:37 -0500, Leo Famulari wrote:
> > [...]
> > It will be while before libx11 is updated in Guix, because changing
> > it
> > causes a huge number of packages to be rebuilt:
> >
> > $ guix refresh -
On Sun, Feb 21, 2021 at 10:05:53AM +0100, Maxime Devos wrote:
> Is there any reason the ("libx11" ,libx11) cannot simply be replaced with
> ("libx11" ,libx11-fixed) in the package inputs for godot, where libx11 is
> the updated libx11? Or alternatively, could the ‘grafts’ mechanism be used?
> Or i
On Wed, 2021-02-24 at 12:03 -0500, Leo Famulari wrote:
> [...]
>
> It's reserved for security updates, and other very serious problems. An
> incompatibility with a single package — especially something
> non-critical like a game engine — does not qualify.
>
> [...]
Thank you for your response!
On Wed, Feb 24, 2021 at 06:47:59PM +0100, Maxime Devos wrote:
> On Wed, 2021-02-24 at 12:03 -0500, Leo Famulari wrote:
> > [...]
> >
> > It's reserved for security updates, and other very serious problems. An
> > incompatibility with a single package — especially something
> > non-critical like a
Hello,
libx11 was grafted in 826428ab5bd347954ee6be70a6a6596000f8583 due to a
CVE, and as a side effect Godot is now working fine. I will close this
issue then. Thanks for the comments!