Hi, Toby,
I answered your private note, but Outlook/Exchange informed me this
morning that it would not send the message for 48 hours and so was
giving up. I just don't want you to think I'm ignoring you.
My answer was that it's not for me to say, but the author is a friend.
Off-Topic Posts
> >
> > Subject: Re: Algorithmic pricing gone critical - Re: PDP-10 programming
> [was
> > RE: Dumb Terminal games (was Re: Looking for a small fast VAX development
> > machine)]
> >
> > On Mar 1, 2016 8:19 PM, "Toby Thain" wrote:
> >
mming [was
> RE: Dumb Terminal games (was Re: Looking for a small fast VAX development
> machine)]
>
> On Mar 1, 2016 8:19 PM, "Toby Thain" wrote:
> >
> > On 2016-03-01 7:36 PM, Sean Conner wrote:
> >>
> >> It was thus said that the Great Rich Alderson
From: cctalk [mailto:cctalk-boun...@classiccmp.org] On Behalf Of Alan Perry
Sent: Tuesday, March 01, 2016 7:22 PM
> I was one of the first outside people to get an account on LCM's Toad, but
> one day I found my account was gone, so I have been doing -20 work on SIMH
> since then.
***
On Mar 1, 2016 8:19 PM, "Toby Thain" wrote:
>
> On 2016-03-01 7:36 PM, Sean Conner wrote:
>>
>> It was thus said that the Great Rich Alderson once stated:
>>>
>>>
>>> For most hobbyists, even $100 is too much. I was simply astounded at
the
>>> chutzpah of the seller--right there on the Amazon lis
I loaned Rich my big bag of DECsystem-20 docs, including the Gorin book, from
my days as a systems programmer on a couple of -20s in college. Guess I should
have taken a deposit or some ID ;)
I had some time to kill in SoDo and went to LCM for the first since it opened
to the public. I tried to
On Tue, Mar 1, 2016 at 5:11 PM, Brent Hilpert wrote:
> On 2016-Mar-01, at 4:36 PM, Sean Conner wrote:
> > It was thus said that the Great Rich Alderson once stated:
> >>
> >> For most hobbyists, even $100 is too much. I was simply astounded at
> the
> >> chutzpah of the seller--right there on th
On 2016-03-01 7:36 PM, Sean Conner wrote:
It was thus said that the Great Rich Alderson once stated:
For most hobbyists, even $100 is too much. I was simply astounded at the
chutzpah of the seller--right there on the Amazon list--who was asking
nearly $1500 for a copy.
I think that comes
On 2016-Mar-01, at 4:36 PM, Sean Conner wrote:
> It was thus said that the Great Rich Alderson once stated:
>>
>> For most hobbyists, even $100 is too much. I was simply astounded at the
>> chutzpah of the seller--right there on the Amazon list--who was asking
>> nearly $1500 for a copy.
>
> I
It was thus said that the Great Rich Alderson once stated:
>
> For most hobbyists, even $100 is too much. I was simply astounded at the
> chutzpah of the seller--right there on the Amazon list--who was asking
> nearly $1500 for a copy.
I think that comes from an unchecked computer algorithm, n
From: Glen Slick
Sent: Monday, February 29, 2016 7:43 PM
> On Feb 29, 2016 5:07 PM, "Rich Alderson"
> wrote:
>> From: David Griffith
>> Sent: Friday, February 26, 2016 4:05 PM
>>> One of my ongoing wish projects is to learn to program a pdp-10 so I can
>>> port Frotz to it.
>> The canonical te
On Tue, Mar 01, 2016 at 08:02:47AM -0500, John H. Reinhardt wrote:
>
> On 2/29/2016 8:07 PM, Rich Alderson wrote:
> >From: David Griffith
> >Sent: Friday, February 26, 2016 4:05 PM
> >
> >>One of my ongoing wish projects is to learn to program a pdp-10 so I can
> >>port Frotz to it.
> >
> >The can
There is a copy on archive.org:
https://archive.org/details/introductiontode00step
Regards, Mark.
On 01/03/16 01:07, Rich Alderson wrote:
From: David Griffith
Sent: Friday, February 26, 2016 4:05 PM
One of my ongoing wish projects is to learn to program a pdp-10 so I can
port Frotz to it.
T
On Feb 29, 2016 5:07 PM, "Rich Alderson"
wrote:
>
> From: David Griffith
> Sent: Friday, February 26, 2016 4:05 PM
>
> > One of my ongoing wish projects is to learn to program a pdp-10 so I can
> > port Frotz to it.
>
> The canonical textbook is Ralph Gorin's _Introduction to DECSYSTEM-20
> Assemb
From: David Griffith
Sent: Friday, February 26, 2016 4:05 PM
> One of my ongoing wish projects is to learn to program a pdp-10 so I can
> port Frotz to it.
The canonical textbook is Ralph Gorin's _Introduction to DECSYSTEM-20
Assembly Language Programming_ (Digital Press, 1981). Lots of examples
On 02/26/2016 05:46 AM, Mattis Lind wrote:
When at Retrogathering in Västerås (Sweden) a month a ago we demonstrated
ASCII Mandelbrot (BASIC) on a VT100 generated by a PDP-11/03 . Takes quite
a while for it to do it.
http://i.imgur.com/v6FI5Cd.jpg
I like that. I just unearthed an ASCII Mandelb
On 2016-Feb-27, at 8:23 PM, Chuck Guzis wrote:
> On 02/27/2016 08:11 PM, David Griffith wrote:
>
>>> I can think of lots of character art, but not one single game.
>>
>> I'm pretty sure someone has done chess that way.
>
> Dunno, my first encounter with Chess was Chess 3.0--it interacted using t
On 02/27/2016 08:11 PM, David Griffith wrote:
I can think of lots of character art, but not one single game.
I'm pretty sure someone has done chess that way.
Dunno, my first encounter with Chess was Chess 3.0--it interacted using
the operator's console. But I suppose a game state could hav
On Sat, Feb 27, 2016 at 8:11 PM, David Griffith wrote:
> On Sat, 27 Feb 2016, Chuck Guzis wrote:
>
> Okay, so "dumb terminal games" do require a terminal of some sort. Back
>> in the day of punched cards, however, terminals were expensive and not
>> frequently encountered, but for the operator's
On Sat, 27 Feb 2016, Chuck Guzis wrote:
Okay, so "dumb terminal games" do require a terminal of some sort. Back in
the day of punched cards, however, terminals were expensive and not
frequently encountered, but for the operator's console.
Given that, how many games can one think of that were
Okay, so "dumb terminal games" do require a terminal of some sort. Back
in the day of punched cards, however, terminals were expensive and not
frequently encountered, but for the operator's console.
Given that, how many games can one think of that were played with card
input and printer outpu
>>> When at Retrogathering in Västerås (Sweden) a month a ago we demonstrated
>> ASCII Mandelbrot (BASIC) on a VT100 generated by a PDP-11/03 . Takes quite
>> a while for it to do it.
>>
>> http://i.imgur.com/v6FI5Cd.jpg
>>
>> There is also a poker game that's work well under RT-11 BASIC and
>> CAP
>Mattis Lind wrote:
2016-02-26 4:01 GMT+01:00 Chuck Guzis :
A few more (I have source):
Hockey
Fleet (sort of battleship game)
Football
Lunar Lander (of course!)
Blackjack
Lots and lots of printer art
--Chuck
When at Retrogathering in Västerås (Sweden) a month a ago we demonstrated
ASCII
On February 23, 2016 10:41:08 AM PST, Rich Alderson
wrote:
>From: Ethan Dicks
>Sent: Tuesday, February 23, 2016 8:23 AM
>
>> Zork (and anything else on a Zmachine)
>
>Ethan,
>
>You should know better. Zork originated on a PDP-10 running ITS. I
>first
>encountered it on a TOPS-20 system, since t
2016-02-26 4:01 GMT+01:00 Chuck Guzis :
> A few more (I have source):
>
> Hockey
> Fleet (sort of battleship game)
> Football
> Lunar Lander (of course!)
> Blackjack
> Lots and lots of printer art
>
> --Chuck
>
>
When at Retrogathering in Västerås (Sweden) a month a ago we demonstrated
ASCII Mande
A few more (I have source):
Hockey
Fleet (sort of battleship game)
Football
Lunar Lander (of course!)
Blackjack
Lots and lots of printer art
--Chuck
I use to play a version of Star Trek on an HP2000. Not a dumb terminal but
a Teletype 35. Having the paper roll came in very handy.
-pete
On Thu, Feb 25, 2016 at 8:21 AM, Jerome H. Fine
wrote:
> >Ethan Dicks wrote:
>
> I've been meaning to ask this question since I started cleaning up
>> termin
>Ethan Dicks wrote:
I've been meaning to ask this question since I started cleaning up
terminals this year... what are some favorites? Some of the obvious
classics are:
Adventure
Zork (and anything else on a Zmachine)
Scott Adams Adventures
Wumpus
Anything in Dave Ahl's "101 BASIC Computing Ga
: Dumb Terminal games (was Re: Looking for a small fast VAX development
machine)
On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote:
> On Mon, 22 Feb 2016, Mouse wrote:
>
>>> Computer games require all you can give them [...]
>>
>> Only if your idea of "game
From: Glen Slick
Sent: Tuesday, February 23, 2016 12:04 PM
> On Tue, Feb 23, 2016 at 10:41 AM, Rich Alderson
> wrote:
>> publicly available to play on the Toad-2 at LCM, and I removed the
>> office hours check from the startup program years and years and year ago.
> Do you have Haunt running t
On Tue, Feb 23, 2016 at 10:41 AM, Rich Alderson
wrote:
> From: Ethan Dicks
> Sent: Tuesday, February 23, 2016 8:23 AM
>
>> Zork (and anything else on a Zmachine)
>
> Ethan,
>
> You should know better. Zork originated on a PDP-10 running ITS. I first
> encountered it on a TOPS-20 system, since th
On 23/02/2016 16:23, "Ethan Dicks" wrote:
> I've been meaning to ask this question since I started cleaning up
> terminals this year... what are some favorites? Some of the obvious
> classics are:
>
> Adventure
> Zork (and anything else on a Zmachine)
> Scott Adams Adventures
> Wumpus
> Anythin
On Tue, Feb 23, 2016 at 1:41 PM, Rich Alderson
wrote:
> From: Ethan Dicks
> Sent: Tuesday, February 23, 2016 8:23 AM
>
>> Zork (and anything else on a Zmachine)
>
> Ethan,
>
> You should know better.
Of course I do.
> Zork originated on a PDP-10 running ITS.
Of course it did.
> I first
> enco
From: Ethan Dicks
Sent: Tuesday, February 23, 2016 8:23 AM
> Zork (and anything else on a Zmachine)
Ethan,
You should know better. Zork originated on a PDP-10 running ITS. I first
encountered it on a TOPS-20 system, since the folks at the Dynamic Modeling
Lab ported their variant of Lisp to TE
> On Feb 23, 2016, at 08:37, Ethan Dicks wrote:
>
> Back in the day when I used VAXen and terminals all day, every day, we
> had a variety of exectutable games for VMS (and we never had BASIC on
> that machine). One of the most popular was EMPIRE (to disambiguate,
> this EMPIRE was a single-pla
On 23 February 2016 at 16:23, Ethan Dicks wrote:
> On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote:
>> On Mon, 22 Feb 2016, Mouse wrote:
>>
Computer games require all you can give them [...]
>>>
>>> Only if your idea of "games" is "slick-looking realtime 3D-rendering
>>> games". There
On Tue, Feb 23, 2016 at 11:29 AM, william degnan wrote:
> On Tue, Feb 23, 2016 at 11:23 AM, Ethan Dicks wrote:
>> ... 80x24 text games that can be played on an ANSI (VT100)
>> terminal and especially non-ANSI (VT52 or that IBM 3101) on
>> Unix/Linux, VMS, and RT-11.
>
> I never checked, I did not
On Tue, Feb 23, 2016 at 11:23 AM, Ethan Dicks wrote:
> On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote:
> > On Mon, 22 Feb 2016, Mouse wrote:
> >
> >>> Computer games require all you can give them [...]
> >>
> >> Only if your idea of "games" is "slick-looking realtime 3D-rendering
> >> gam
On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote:
> On Mon, 22 Feb 2016, Mouse wrote:
>
>>> Computer games require all you can give them [...]
>>
>> Only if your idea of "games" is "slick-looking realtime 3D-rendering
>> games". There are lots of games that work perfectly well on 3100-class
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