On Mar 5, 2015, at 1:56 PM, Curtis Villamizar cur...@ipv6.occnc.com wrote:
In message
caa93jw4f7iffbtrut5rfsf0wgooaxpuvhdu7jesvq4um17c...@mail.gmail.com
Dave Taht writes:
My point was A), I have seen tons of shapers out there that actually
prioritize ping over other traffic. I figure
On 3/3/2015 12:20 PM, Fred Baker (fred) wrote:
On Mar 1, 2015, at 7:57 PM, Dave Taht dave.t...@gmail.com
mailto:dave.t...@gmail.com wrote:
How can we fix this user perception, short of re-prioritizing ping in
sqm-scripts?
IMHO, ping should go at the same priority as general traffic - the
On 02 Mar 2015, at 11:54, Jonathan Morton chromati...@gmail.com wrote:
On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se wrote:
On Mon, 2 Mar 2015, Brian Trammell wrote:
Gaming protocols do this right - latency measurement is built into the
protocol.
I believe this is
On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se wrote:
On Mon, 2 Mar 2015, Brian Trammell wrote:
Gaming protocols do this right - latency measurement is built into the
protocol.
I believe this is the only way to do it properly, and the most likely easiest
way to get
On Mon, 2 Mar 2015 15:45:10 +0100, Brian Trammell wrote:
On 02 Mar 2015, at 11:54, Jonathan Morton chromati...@gmail.com
wrote:
On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se
wrote:
On Mon, 2 Mar 2015, Brian Trammell wrote:
Gaming protocols do this right - latency