2007/3/2, minh thu <[EMAIL PROTECTED]>:
2007/3/2, Zbigniew <[EMAIL PROTECTED]>:
> Eh, while I'm at it, here's one that converts to a more canonical
> Scheme style. Again untested. Not totally happy with it as stuff
> like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv
> and g
2007/3/2, Zbigniew <[EMAIL PROTECTED]>:
Eh, while I'm at it, here's one that converts to a more canonical
Scheme style. Again untested. Not totally happy with it as stuff
like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv
and gl:tex-coord/2iv (maybe hyphen instead of slash)
Eh, while I'm at it, here's one that converts to a more canonical
Scheme style. Again untested. Not totally happy with it as stuff
like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv
and gl:tex-coord/2iv (maybe hyphen instead of slash) for readability.
This was just an example
Yes. I don't think the egg generates any syntax either (but am not positive).
Anyway, I attached a define shim for the opengl egg converting it to
use the native C syntax in case you want to use it. Completely
untested.
At http://3e8.org/pub/opengl-shim.scm -- it was too large (50kb) to
attach
2007/3/2, Zbigniew <[EMAIL PROTECTED]>:
Isn't the only difference the lack of a colon? It would be trivial to
auto-generate a shim file with all the defines in it that you could
simply include with your code.Certainly no more difficult than
renaming the opengl egg in the first place.
*If* I
Isn't the only difference the lack of a colon? It would be trivial to
auto-generate a shim file with all the defines in it that you could
simply include with your code.Certainly no more difficult than
renaming the opengl egg in the first place.
*If* I started using the opengl egg seriously,
2007/2/27, Kon Lovett <[EMAIL PROTECTED]>:
On Feb 27, 2007, at 10:53 AM, minh thu wrote:
> Hi,
>
> At the beginning of my journey with Chicken, I stolen the opengl egg
> and repacked it: I changed its naming gl:UpperCase in glAsInC.
>
> Now I have code I'd like to share that depends on the glAsI
On Feb 27, 2007, at 10:53 AM, minh thu wrote:
Hi,
At the beginning of my journey with Chicken, I stolen the opengl egg
and repacked it: I changed its naming gl:UpperCase in glAsInC.
Now I have code I'd like to share that depends on the glAsInC naming.
It would not be very difficult for me to c