Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread minh thu
2007/3/2, minh thu <[EMAIL PROTECTED]>: 2007/3/2, Zbigniew <[EMAIL PROTECTED]>: > Eh, while I'm at it, here's one that converts to a more canonical > Scheme style. Again untested. Not totally happy with it as stuff > like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv > and g

Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread minh thu
2007/3/2, Zbigniew <[EMAIL PROTECTED]>: Eh, while I'm at it, here's one that converts to a more canonical Scheme style. Again untested. Not totally happy with it as stuff like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv and gl:tex-coord/2iv (maybe hyphen instead of slash)

Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread Zbigniew
Eh, while I'm at it, here's one that converts to a more canonical Scheme style. Again untested. Not totally happy with it as stuff like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv and gl:tex-coord/2iv (maybe hyphen instead of slash) for readability. This was just an example

Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread Zbigniew
Yes. I don't think the egg generates any syntax either (but am not positive). Anyway, I attached a define shim for the opengl egg converting it to use the native C syntax in case you want to use it. Completely untested. At http://3e8.org/pub/opengl-shim.scm -- it was too large (50kb) to attach

Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread minh thu
2007/3/2, Zbigniew <[EMAIL PROTECTED]>: Isn't the only difference the lack of a colon? It would be trivial to auto-generate a shim file with all the defines in it that you could simply include with your code.Certainly no more difficult than renaming the opengl egg in the first place. *If* I

Re: Re : [Chicken-users] opengl egg naming scheme

2007-03-02 Thread Zbigniew
Isn't the only difference the lack of a colon? It would be trivial to auto-generate a shim file with all the defines in it that you could simply include with your code.Certainly no more difficult than renaming the opengl egg in the first place. *If* I started using the opengl egg seriously,

Re : [Chicken-users] opengl egg naming scheme

2007-02-27 Thread minh thu
2007/2/27, Kon Lovett <[EMAIL PROTECTED]>: On Feb 27, 2007, at 10:53 AM, minh thu wrote: > Hi, > > At the beginning of my journey with Chicken, I stolen the opengl egg > and repacked it: I changed its naming gl:UpperCase in glAsInC. > > Now I have code I'd like to share that depends on the glAsI

Re: [Chicken-users] opengl egg naming scheme

2007-02-27 Thread Kon Lovett
On Feb 27, 2007, at 10:53 AM, minh thu wrote: Hi, At the beginning of my journey with Chicken, I stolen the opengl egg and repacked it: I changed its naming gl:UpperCase in glAsInC. Now I have code I'd like to share that depends on the glAsInC naming. It would not be very difficult for me to c