Whilst I've thought about this a couple of times, I only thought about
it very briefly
because it spans so much .. and is a lot of work as you lay out, and we
have other
projects like Wakefield for example. And as for D3D, I am not sure how
we can even
address HDR without upgrading our D3D pipe
I support this! HDR support would be nice, but if there are issues with
color spaces, that to me is a higher priority.
What do you mean to fix in the macros and graphics pipelines?
On Thu, Jan 26, 2023 at 5:11 AM Laurent Bourgès
wrote:
> Hi,
>
> I would like enhancing Java Image classes (awt /
Hi,
I would like enhancing Java Image classes (awt / java2D) to support
natively new image types with their use cases:
- BGRA (inverse RGBA) with both byte, integer & PREMUL variants (4x8bits),
as supported by skia, metal, vulkan apis
- 10 or 16 bits per RGBA component to support HDR or 64bits ima