Re: Enhancing java2d Image classes & pipelines to support HDR (10b) or 16bits RGBA

2023-02-06 Thread Philip Race
Whilst I've thought about this a couple of times, I only thought about it very briefly because it spans so much .. and is a lot of work as you lay out, and we have other projects like Wakefield for example. And as for D3D, I am not sure how we can even address HDR without upgrading our D3D pipe

Re: Enhancing java2d Image classes & pipelines to support HDR (10b) or 16bits RGBA

2023-02-05 Thread SWinxy
I support this! HDR support would be nice, but if there are issues with color spaces, that to me is a higher priority. What do you mean to fix in the macros and graphics pipelines? On Thu, Jan 26, 2023 at 5:11 AM Laurent Bourgès wrote: > Hi, > > I would like enhancing Java Image classes (awt /

Enhancing java2d Image classes & pipelines to support HDR (10b) or 16bits RGBA

2023-01-26 Thread Laurent Bourgès
Hi, I would like enhancing Java Image classes (awt / java2D) to support natively new image types with their use cases: - BGRA (inverse RGBA) with both byte, integer & PREMUL variants (4x8bits), as supported by skia, metal, vulkan apis - 10 or 16 bits per RGBA component to support HDR or 64bits ima