Re: Clojure for high-end game development

2009-05-24 Thread tmountain
This is true, but there are a few projects that are branching beyond the industry standard and seeing big wins as a result. Eve Online is one example. It's a MMO space exploration and colonization game, and a big chunk of the code is written in Stackless Python. I believe similar benefits could

Re: Clojure for high-end game development

2009-05-22 Thread jdz
On May 21, 9:35 pm, tcg tomgu...@gmail.com wrote: You would think with Clojure's ability to make use of mutli cpu hardware it would be a good choice for high-end game development. Clojure is not the only language which provides access to multiple CPUs/cores. When programming with immutable

Re: Clojure for high-end game development

2009-05-22 Thread David Powell
On Fri 22/05/09 09:50 , jdz yohoho...@gmail.com sent: On May 21, 9:35 pm, tcg tomgu...@g mail.com wrote: You would think with Clojure's ability to make use of mutli cpu hardware it would be a good choice for high-end game development. Clojure is not the only language which provides

Re: Clojure for high-end game development

2009-05-22 Thread Daniel Lyons
On May 21, 2009, at 12:35 PM, tcg wrote: Does anyone know if big game studios like Electronic Arts are using or looking into Clojure for this purpose? Apparently one company wrote some games in Lisp (Jak and Daxter): http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp Who knows? It

Re: Clojure for high-end game development

2009-05-22 Thread Ian Phillips
You would think with Clojure's ability to make use of mutli cpu hardware it would be a good choice for high-end game development. Does anyone know if big game studios like Electronic Arts are using or looking into Clojure for this purpose? It's unlikely to be used in a core game engine,

Re: Clojure for high-end game development

2009-05-22 Thread Jeff Heon
EA is a publisher, not a producer. And they did publish the videogame Abuse, which is made from a list variant: http://en.wikipedia.org/wiki/Abuse_(computer_game) Interestingly, there is a thread about video game programming using Lisp here: http://news.ycombinator.com/item?id=516778 And the

Re: Clojure for high-end game development

2009-05-22 Thread Brian Sletten
Most game development is obviously still done w/ C++, even for backend services which just astounds me. At best, some developers might be using Tomcat for community sites and whatnot. The tide is probably starting to turn, but there's not a lot of Clojure just yet. At Riot

Clojure for high-end game development

2009-05-21 Thread tcg
You would think with Clojure's ability to make use of mutli cpu hardware it would be a good choice for high-end game development. Does anyone know if big game studios like Electronic Arts are using or looking into Clojure for this purpose? --~--~-~--~~~---~--~~

Re: Clojure for high-end game development

2009-05-21 Thread Mark Fayngersh
Game developement? Definitely possible. I was even thinking of finding a way to bridge Clojure with the Android platform Electronic Arts? Most likely not. On Thu, May 21, 2009 at 2:35 PM, tcg tomgu...@gmail.com wrote: You would think with Clojure's ability to make use of mutli cpu hardware

Re: Clojure for high-end game development

2009-05-21 Thread Adrian Cuthbertson
Game developement? Some work has been done on using clojure with jogl (the java opengl library) Search this forum with jogl for details. with the Android platform I'm pretty sure there is also an android implementation of clojure. Again, search this forum for android. Rgds, Adrian. On Fri,