Re: Long post with some questions about getting started...

2010-03-19 Thread Mike Meyer
On Fri, 19 Mar 2010 18:26:24 -0700 Terje Norderhaug wrote: > > > > *) InterLISP and some others were more like SmallTalk, or MS BASIC, in > >that you edited code at the REPL and saved the entire > >workspace. That did add power - I've never seen a file-based LISP > >whose error handler

Re: Long post with some questions about getting started...

2010-03-19 Thread Terje Norderhaug
On Mar 19, 2010, at 4:17 PM, Mike Meyer wrote: On Fri, 19 Mar 2010 07:21:50 -0700 (PDT) Sean Devlin wrote: I'm having an interesting (to me) question around a using REPL. Once it's shut down, where does this code go? I feel like I'm in the old TRS-80 volatile coding days where you write som

Re: Long post with some questions about getting started...

2010-03-19 Thread Mike Meyer
On Fri, 19 Mar 2010 07:21:50 -0700 (PDT) Sean Devlin wrote: > > I'm having an interesting (to me) question around a using REPL.  Once > > it's shut down, where does this code go?  I feel like I'm in the old > > TRS-80 volatile coding days where you write some code, and if you shut > > down you've

Re: Long post with some questions about getting started...

2010-03-19 Thread Terje Norderhaug
On Mar 18, 2010, at 2:04 PM, Nick wrote: I'm having an interesting (to me) question around a using REPL. Once it's shut down, where does this code go? I feel like I'm in the old TRS-80 volatile coding days where you write some code, and if you shut down you've lost it all. Is this the case? S

Re: Long post with some questions about getting started...

2010-03-19 Thread Sean Devlin
Nick, Welcome to Clojure! On Mar 18, 5:04 pm, Nick wrote: > I want to learn Clojure and the first idea for a "simple" app that > popped into my head was some sort of roguelike (because I'm a gamer > and this is what I like to do...)  I could go on making hello world > apps and tiny test apps that

Long post with some questions about getting started...

2010-03-19 Thread Nick
I want to learn Clojure and the first idea for a "simple" app that popped into my head was some sort of roguelike (because I'm a gamer and this is what I like to do...) I could go on making hello world apps and tiny test apps that serve little purpose, but the way I learn is by setting an end goal