Hey, thanks for the response.
'any-legall-move?' is used to determine if the player has any legal moves,
if not then it's the other player's turn; if neither has any legal moves
then the game is over. So when it is called the 'desired move' is unknown.
Similarly 'legal-moves' is used before you
I don't really have anything to critique, merely observe... ;) I find your
implementation interesting because you chose to use two dimensional arrays
to represent the board, I initially went down that road with mine but in
the end went with a single list because I found it easier to handle the
I look forward to your critique!
On Friday, December 13, 2013 1:41:08 PM UTC, Sean Chalmers wrote:
>
> I'm running out of break time so I'll have to give this a look over a bit
> later, looks pretty good from a quick scan though! Interested to dive in
> the guts of it! :)
>
> If you're intereste
I look forward to your critique :)
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This provides sufficient motivation for me to do the same thing. I read
most PAIP in my gap year from college, and have wanted to get back to it
again (in Clojure, of course). Making time, building a nice book club, and
lots of pizza should provide enough activation energy to go at it. Thanks
f
I'm running out of break time so I'll have to give this a look over a bit
later, looks pretty good from a quick scan though! Interested to dive in
the guts of it! :)
If you're interested, this is my not-yet-finished implementation of
Othello: https://github.com/mankyKitty/clojure-othello . I ha
One of my favourite computer science / programming books is Peter Norvig’s
“Paradigms of Artificial Intelligence Programming: Case Studies in Common
Lisp” (PAIP). And the extended Othello example had always fascinated me
so when I was looking for something to write to help me learn Clojure it
w