Steven Van Ingelgem escreveu:
> You can find more info in this bug report:
> http://public.kitware.com/Bug/view.php?id=3832
Thanks Steven, I'm glad I didn't file a bug report on this.
Regards,
rod
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On Saturday 29 December 2007, Matt Williams wrote:
> Hi,
>
> I am writing a cmake system for a project, but at one point I need to
> decide whether a certain module of it should be built or not. Now, there's
> some preprocessor logic in one of the header files which sets a
> preprocessor #define to
On Sunday 30 December 2007, E. Wing wrote:
> Ugh, sorry, accidentally botched the first replies because the
> original reply was not to the list.
>
> On 12/28/07, Rodolfo Lima <[EMAIL PROTECTED]> wrote:
> > On Fri, Dec 28, 2007 at 05:40:59PM -0800, E. Wing wrote:
> > > I didn't know cross-compiling
On Saturday 29 December 2007, Steven Van Ingelgem wrote:
> I'm using the CVS version.
>
> "cl" is unknown in my environment (not defined by the %PATH%
> variable), so CMake will probably get it from the registry.
>
> But I want to use the path that CMake found already inside my
> CMakeList.txt, not
On Sunday 30 December 2007, Alexander Neundorf wrote:
> On Sunday 30 December 2007, E. Wing wrote:
> > Ugh, sorry, accidentally botched the first replies because the
> > original reply was not to the list.
> >
> > On 12/28/07, Rodolfo Lima <[EMAIL PROTECTED]> wrote:
> > > On Fri, Dec 28, 2007 at 05
Very true indeed, but that was not the point of me asking the question.
The point is that CMake knows somehow where the compiler is (it's not
in the path), but it doesn't allow me to make use of that knowledge.
For instance I want to use the assembler, but I (as a program) don't
know where it is
On Sunday 30 December 2007, Steven Van Ingelgem wrote:
> Very true indeed, but that was not the point of me asking the question.
>
> The point is that CMake knows somehow where the compiler is (it's not
> in the path), but it doesn't allow me to make use of that knowledge.
>
> For instance I want t
It's because CMake get the values from the registry ;-). So it's not
known in the command line, but it's known to CMake... As opposed to
*NIX, Windows is not 100% (insert a lot of healthy sarcasm) command
line oriented.
On 12/30/07, Alexander Neundorf <[EMAIL PROTECTED]> wrote:
> On Sunday 30 Dece
Alexander Neundorf escreveu:
> I'll check, but they shouldn't be searched anyway if the mode is set up
> correctly.
Well, if you specify the native path locations explicitly, they'll be
searched. As I said, it's better to left cmake set them. It takes into
account the paths set by CMAKE_FIND_ROO
On 30.12.07 18:09:49, Steven Van Ingelgem wrote:
> It's because CMake get the values from the registry ;-). So it's not
> known in the command line, but it's known to CMake... As opposed to
> *NIX, Windows is not 100% (insert a lot of healthy sarcasm) command
> line oriented.
Oh, how do you know i
Hey Andreas,
Thanks for your lengthy explanation! It got me searching through the
cmake files and finally I found the variable I need :-)
"CMAKE_MAKE_PROGRAM"... This always contains the path to the
make-tool, from which it's a small step to know the final directory.
Thanks a lot again!
On 12
On Dec 21, 2007 11:41 AM, Mike Jackson <[EMAIL PROTECTED]> wrote:
> Out of curiosity more than anything else.. what _doesn't_ work at the
> moment? Does the linux on PS3 have all the common build tools like
> compilers, linkers, make and such?
>
> Can you actually get cmake to build on the PS3 usin
On Dec 21, 2007 3:29 PM, Bill Hoffman <[EMAIL PROTECTED]> wrote:
> Mike Jackson wrote:
> > Out of curiosity more than anything else.. what _doesn't_ work at the
> > moment? Does the linux on PS3 have all the common build tools like
> > compilers, linkers, make and such?
> >
> > Can you actually get
Rodolfo Lima escreveu:
> Hi all,
> I've been exercising cmake-cvs's cross-compiling capabilities and I've
> noticed that the way several Find* scripts work doesn't behave well with
> cross-compiling.
Sorry people, I was totally wrong. It must be too much Sun in the head,
I don't know. It WORKS pro
On Dec 30, 2007 3:19 PM, Christian Convey <[EMAIL PROTECTED]> wrote:
>
> A Cell processor has one PowerPC core, plus 8 "SPE" cores (only 6 are
> available on a Playstation 3). You need a different compiler for each
> core type.
>
> Also, there are several different ways that all of that can be lin
Yes , i m talking about qtest framework. I checked KDE4 macros but i didn't
understand how it done.Have you got another detailed example ?
Ramazan
On 12/26/07, Andreas Pakulat <[EMAIL PROTECTED]> wrote:
>
> On 26.12.07 09:36:08, Ramazan Girgin wrote:
> > Hi all,
> > Is there any example about usi
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