On 21-Dec-15 17:19, Bartosz Kosiorek wrote:
Thanks Ruslan for explanation.
Currently we already building fat library for arm (armv7;armv7s;arm64)
and x86 (i386;x86_64).
That's why my original assumption was that it could be easily enabled
for Simulator/device
Thanks Ruslan for explanation.
Currently we already building fat library for arm (armv7;armv7s;arm64) and x86
(i386;x86_64).
That's why my original assumption was that it could be easily enabled for
Simulator/device (armv7;armv7s;arm64;i386;x86_64).
I could start working on that but if it
On 18-Dec-15 22:46, Bartosz Kosiorek wrote:
Thank you all for your tips/advice.
From our experience IDE generators (eg. Visual Studio, Xcode) is
much slower than Make or Ninja. I will attach benchmarks later.
Unfortunately I'm unable to build Universal libraries for x86 and arm
On 11/12/15 22:16, Clinton Stimpson wrote:
>> To enable iOS build, I'm using following settings in CMakeLists.txt:
>> >
>> >
>> > set(APPLE_PLATFORM "iphonesimulator")
>> > set(CMAKE_OSX_SYSROOT
>> > "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platf
>> >
On 11/12/15 20:21, clin...@elemtech.com wrote:
> - On Dec 11, 2015, at 11:44 AM, Bartosz Kosiorek
> wrote:
>> Because there is difference between OS X and iOS Bundles directory structure
>> (see: Apple specification
>>
Thanks Clint
Unfortunately MACOSX_PACKAGE_LOCATION is not working correctly with RESOURCE
property.
For every resource which is marked as RESOURCE, will be placed in root
"Resources" directory.
The CMake code below create following directory structure for OS X:
── mul.framework
├──
On Friday, December 11, 2015 08:46:56 PM Bartosz Kosiorek wrote:
> Hi
>
> To enable iOS build, I'm using following settings in CMakeLists.txt:
>
>
> set(APPLE_PLATFORM "iphonesimulator")
> set(CMAKE_OSX_SYSROOT
> "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platf
>
On 12-Dec-15 10:08, Bartosz Kosiorek wrote:
Thanks Ruslan.
I would like to create instruction which is universal for all generators.
I think it's not possible. E.g. IOS_INSTALL_COMBINED will work only for
Xcode.
Currently we would like to support both Make/Ninja and Xcode generators,
On 12-Dec-15 03:46, Bartosz Kosiorek wrote:
Hi
To enable iOS build, I'm using following settings in CMakeLists.txt:
set(APPLE_PLATFORM "iphonesimulator")
I think this one not needed. Can't find any place where it parsed.
set(CMAKE_OSX_SYSROOT
On Friday, December 11, 2015 05:01:41 PM Bartosz Kosiorek wrote:
> Thanks Clint
>
> Unfortunately MACOSX_PACKAGE_LOCATION is not working correctly with RESOURCE
> property. For every resource which is marked as RESOURCE, will be placed in
> root "Resources" directory.
>
> The CMake code below
- On Dec 11, 2015, at 11:44 AM, Bartosz Kosiorek
wrote:
> Hi
> Because there is difference between OS X and iOS Bundles directory structure
> (see: Apple specification
>
Hi
Because there is difference between OS X and iOS Bundles directory
structure (see: Apple specification
https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html),
in trunk (In CMake 3.5) RESOURCE property create corresponding
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