Thanks Quincey - of course I can do exactly what you say - pick up the fact
that they are importing right at the start, ask them where they want the
converted file, put it there and open it. Simple and foolproof. Sometimes I
can't see the wood for the trees!
setFileURL:nil always worked
On 05.08.2010, at 02:41, David Duncan wrote:
On Aug 4, 2010, at 4:46 PM, Jonathon Kuo wrote:
On Aug 4, 2010, at 9:43 AM, David Duncan wrote:
A UIView (really the CALayer owned by the view) can and will display
content larger than its bounds if given to it.
Is there a way to restrict
The HIG states:
-
Enter
Most applications add information to a document as soon as the user
enters it. In some cases, however, the application may need to wait
until a whole collection of information is available before
processing it. The Enter key tells the application that the user
Please file a bug on the documentation.
On Aug 5, 2010, at 1:29 AM, Martin Wierschin wrote:
The HIG states:
-
Enter
Most applications add information to a document as soon as the user enters
it. In some cases, however, the application may need to wait until a whole
collection of
Hello.
The subject of this thread is probably somewhat weird at first but let me
explain.
Let's say that I'm receiving data from the network and need to store it in
a buffer. I need to store it until enough data has been collected, where
what is considered enough is impossible to know
Hi,
I´ve a problem with the animator proxy under 10.5
Code:
-(IBAction)doModal:(id)sender
{
NSRect windowFrame = [ window frame ];
windowFrame = NSInsetRect(windowFrame, -100.0, -100.0 );
[ [ window animator ] setFrame:windowFrame display:YES ];
// animation wouldn´t start in 10.5 if followed
Hello,
My application is localized in several languages which OS X does not support.
When the app is open in e.g. Czech, all the menu items appear as localized in
the Czech MainMenu.xib. However, when you press the option key in the Window
menu to get the alternate items (Minimize All, Zoom
Hello, i'm a student who still learning how to program with Cocoa API,
i have a little problem for what is the best way to displaying an
image into NSView between CGImage, CIImage or NSImage, and what's the
different?
I have use the CGImage with this code, but there's an error when i
I have an MKMapView which sometimes does:
[ mapView addSubview: selectorView ];
and selectorView contains a UIPickerView.
1. When I interact with the pickerView, sometimes the mapView does seem to get
events which are really meant for the pickerView and consequently displays
annotation
On 04/08/2010, at 11:02 PM, Marcus Karlsson wrote:
3. Use a single NSMutableData object. Once enough data has arrived move the
data that may have been appended later to the beginning and adjust the
capacity.
Any opinions on which one to use or ideas on even better ones?
This one's
On 05/08/2010, at 3:26 AM, Mas Habibi wrote:
I have use the CGImage with this code, but there's an error when i execute it,
CGContextDrawImage(context, imageRect, drawnImage);
Therefore the function must be broken, right? Wrong - you made a mistake.
What's the error?
which one is
I'm curious, what is the actual bug here?
How should the documentation read with respect to the Enter key?
Thank you.
On Aug 5, 2010, at 2:32 AM, John Joyce wrote:
Please file a bug on the documentation.
On Aug 5, 2010, at 1:29 AM, Martin Wierschin wrote:
The HIG states:
-
I have a Obj-C method that is highly recursive, and needs to run at maximum
performance. With this in mind, I am locally caching the method's own IMP to
avoid the message dispatch for the recursive calls. It seems to work and gives
a measurable benefit, but I need to be absolutely certain it's
Le 5 août 2010 à 14:59, Graham Cox a écrit :
I have a Obj-C method that is highly recursive, and needs to run at maximum
performance. With this in mind, I am locally caching the method's own IMP to
avoid the message dispatch for the recursive calls. It seems to work and
gives a measurable
On Aug 5, 2010, at 7:59 AM, Graham Cox wrote:
I have a Obj-C method that is highly recursive, and needs to run at maximum
performance. With this in mind, I am locally caching the method's own IMP to
avoid the message dispatch for the recursive calls. It seems to work and
gives a measurable
Le 5 août 2010 à 15:37, Graham Cox a écrit :
On 05/08/2010, at 11:14 PM, Ken Thomases wrote:
If you don't need to support subclassing and overriding of this method, just
move its body to a function, and have the method be a thin wrapper around
the function.
The problem with that
On Aug 5, 2010, at 8:47 AM, Jean-Daniel Dupas wrote:
As I pointed in my previous post, just define the function inside your class
body (between @implementation and @end), and you will be able to access
private ivars using pointer syntax.
Yes. A function within an @implementation is a part
On 05/08/2010, at 11:47 PM, Jean-Daniel Dupas wrote:
As I pointed in my previous post, just define the function inside your class
body (between @implementation and @end), and you will be able to access
private ivars using pointer syntax.
Ah, thanks, I see. Sorry, your email arrived after
Oh, bug filed, rdar://8276440
On Aug 5, 2010, at 8:08 AM, Eric Gorr wrote:
I'm curious, what is the actual bug here?
How should the documentation read with respect to the Enter key?
Thank you.
On Aug 5, 2010, at 2:32 AM, John Joyce wrote:
Please file a bug on the documentation.
Could anyone describe the behavior of setCollectionBehavior? It is not
changing anything when I'm using a non-default window level (see below).
Thanks in advance,
Andre
-Original Message-
From: cocoa-dev-bounces+aragao=avaya@lists.apple.com
Thanks Quincey for all your help on this. Using a sheet for my filter window
might be the way to go.
Jason
From: Quincey Morris quinceymor...@earthlink.net
The filter window, since it's short-lived and specific to a single document,
is probably better off as a sheet rather than a separate
On 05/08/2010, at 11:12 PM, Jean-Daniel Dupas wrote:
Probably not faster, but cleaner IHMO:
Thanks again - it definitely is cleaner, and I learned something about scoping
functions, so a nice bonus!
--Graham
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Cocoa-dev mailing list
Hello,
If you are still learning I would recommend NSImage, it's the easiest to use.
If you need many images and high framerates I would recommend to use OpenGL.
CGImage, CIImage are rarely used for special purposes.. I wouldn't bother with
them at the beginning.
Regards,
Sebastian Mecklenburg
I have an NSImage. I want to save it with a CGImageDestination. the
CGImageDestination wants a resolution.
I know that the NSImage is resolution independent, but I happen to know that
this image has only one NSImageRep. I also know that the image is bitmapdata.
how do I get the resolution
If I have a class 'Foo' (containing the function 'Wabble'), which loads
another class 'Bar', is it possible a function within 'Bar' to execute the
'Wabble' function within the calling class 'Foo'?
Why do I want to do this? Well, 'Bar' contains all the code necessary to
control a view. This
On 06/08/2010, at 12:39 AM, Brian Postow wrote:
The width/pixelWidth ARE correct (1696, which is what you get when you scan
8.5 inches at 200DPI) but since they're the same, I just get the 72...
Then the width isn't correct, which should be its size in points, not number of
pixels. That
On 06/08/2010, at 12:39 AM, Brian Postow wrote:
([img size].width / [rep pixelWidth]) * 72
and that should be:-
[rep pixelWidth] * 72.0 / [img size].width;
Your formula is inverted, and you should multiply before dividing to get best
precision.
On 06/08/2010, at 12:42 AM, Geoffrey Holden wrote:
If I have a class 'Foo' (containing the function 'Wabble'), which loads
another class 'Bar', is it possible a function within 'Bar' to execute the
'Wabble' function within the calling class 'Foo'?
Yes, within Bar, you just have [theFoo
On Aug 5, 2010, at 10:48 AM, Graham Cox wrote:
On 06/08/2010, at 12:39 AM, Brian Postow wrote:
([img size].width / [rep pixelWidth]) * 72
and that should be:-
[rep pixelWidth] * 72.0 / [img size].width;
Your formula is inverted, and you should multiply before dividing to get
On 06/08/2010, at 12:57 AM, Brian Postow wrote:
But... um, then how do i fix my imgsize? this nsimage is sometimes coming
from a PDFPage with:
NSData* imgData = [pg dataRepresentation];
NSImage* img = [[NSImage alloc] initWithData:imgData ];
is there a better way to get the
Hello.
I'm trying to take an attributed string from a PDF document and reproduce it on
the phone.
passing thru a SQLite Database.
basically, i write to the database using
NSMutableDictionary *dict = [NSMutableDictionary
dictionaryWithObject:NSRTFDTextDocumentType
Ok, so a little research reveals that the problem is much earlier than I
thought: the images I'm creating have no resolution data.
So, the next question is: Given a bunch of bitmap data, and a resolution, how
do I create an NSImage (or CGImage or CGImageSource) with the correct
resolution?
On 05/08/2010, at 11:12 PM, Jean-Daniel Dupas wrote:
Probably not faster, but cleaner IHMO:
Actually, I suspect it is faster. All function invocations are direct rather
than indirected through a pointer. This is faster in and of itself and also
allows the compiler to recognize the
On Thu, Aug 5, 2010 at 8:16 AM, Sandro Noël apple.li...@gestosoft.com wrote:
NSMutableDictionary *dict = [NSMutableDictionary
dictionaryWithObject:NSRTFDTextDocumentType
forKey:NSDocumentTypeDocumentAttribute];
iOS has no RTF support. You'll need to use HTML (but I have no idea if
Kyle.
What does it have support for?
On 2010-08-05, at 12:00 PM, Kyle Sluder wrote:
On Thu, Aug 5, 2010 at 8:16 AM, Sandro Noël apple.li...@gestosoft.com wrote:
NSMutableDictionary *dict = [NSMutableDictionary
dictionaryWithObject:NSRTFDTextDocumentType
On Aug 4, 2010, at 11:14 PM, sebi wrote:
Cool, thanks, that did it.
What is the reason for clipsToBounds=YES is not being the default? I would
think that's what most developers need.
Typically it isn't necessary, since views are usually placed within the bounds
of their parents and content
On Aug 5, 2010, at 9:00 AM, Kyle Sluder wrote:
On Thu, Aug 5, 2010 at 8:16 AM, Sandro Noël apple.li...@gestosoft.com wrote:
NSMutableDictionary *dict = [NSMutableDictionary
dictionaryWithObject:NSRTFDTextDocumentType
forKey:NSDocumentTypeDocumentAttribute];
iOS has no RTF support. You'll
On Thu, Aug 5, 2010 at 9:10 AM, Sandro Noël apple.li...@gestosoft.com wrote:
Kyle.
What does it have support for?
No idea, you'll have better luck getting an answer from someone who
actively works on an iOS application. I just recall that the lack of
RTF was an issue for our iPad apps that
On Thu, Aug 5, 2010 at 9:22 AM, David Duncan david.dun...@apple.com wrote:
My recommendation to Sandro (assuming I understand his situation) would be to
store a representation of the NSAttributedString (probably as strings with
matching attribute dictionaries) and reassemble the
On 5 Aug 2010, at 2:57 AM, Gerriet M. Denkmann wrote:
I have an MKMapView which sometimes does:
[ mapView addSubview: selectorView ];
and selectorView contains a UIPickerView.
I'm not sure why you feel it necessary to drop your selector view directly into
the map view? My experience is
I’ve got a place in my code where I need to block waiting for an
otherwise-asynchronous action to complete, so I use a fairly standard technique
of running a nested runloop. But sometimes the runloop just keeps waiting
forever even after the action’s completed, so my app locks up.
The wait
David, you do understand properly as that was my question.
how do i reassemble the NSAttributedString from a NSData where it was stored.
On 2010-08-05, at 12:22 PM, David Duncan wrote:
On Aug 5, 2010, at 9:00 AM, Kyle Sluder wrote:
On Thu, Aug 5, 2010 at 8:16 AM, Sandro Noël
On Aug 5, 2010, at 08:45, Brian Postow wrote:
Given a bunch of bitmap data, and a resolution, how do I create an NSImage
(or CGImage or CGImageSource) with the correct resolution?
Currently, I'm doing:
CGDataProviderRef provider= CGDataProviderCreateWithData(NULL,
(UInt8*)data,
On Aug 5, 2010, at 10:13 AM, Sandro Noël wrote:
David, you do understand properly as that was my question.
how do i reassemble the NSAttributedString from a NSData where it was stored.
That is the code you have to write basically. NSAttributedString has the
methods you need for both getting
On Aug 4, 2010, at 9:02 AM, Marcus Karlsson wrote:
Hello.
The subject of this thread is probably somewhat weird at first but let me
explain.
Let's say that I'm receiving data from the network and need to store it in a
buffer. I need to store it until enough data has been collected,
Thank you david,
I think i'll try serializing it and de-serializing it
that should do the trick.
Best regards.
Sandro.
On 2010-08-05, at 1:18 PM, David Duncan wrote:
On Aug 5, 2010, at 10:13 AM, Sandro Noël wrote:
David, you do understand properly as that was my question.
how do i
Hello, all ...
My iOS4 application plays audio, runs in the background and receives remote
control events. All of this works, but the one thing that sometimes doesn't is
the updating of the pause / play state on the remote control display. In other
words, i'll tell my app to play, put it in
On Thu, Aug 5, 2010 at 10:10 AM, Jens Alfke j...@mooseyard.com wrote:
What I’m guessing is that running a delayed block does not count as an “input
source”. That’s kind of frustrating, because it makes the runloop’s behavior
highly dependent on internal details of framework classes — in this
Hi Jens.
Why do you just set a short timeout rather than distantFuture? That's why I
usually do.
-Jeff
On Aug 5, 2010, at 12:10 PM, Jens Alfke wrote:
I’ve got a place in my code where I need to block waiting for an
otherwise-asynchronous action to complete, so I use a fairly standard
Le 5 août 2010 à 19:10, Jens Alfke a écrit :
I’ve got a place in my code where I need to block waiting for an
otherwise-asynchronous action to complete, so I use a fairly standard
technique of running a nested runloop. But sometimes the runloop just keeps
waiting forever even after the
On Aug 5, 2010, at 07:42, Geoffrey Holden wrote:
If I have a class 'Foo' (containing the function 'Wabble'), which loads
another class 'Bar', is it possible a function within 'Bar' to execute the
'Wabble' function within the calling class 'Foo'?
You repeatedly say function, but do you mean
On Aug 5, 2010, at 1:15 PM, Quincey Morris wrote:
On Aug 5, 2010, at 08:45, Brian Postow wrote:
Given a bunch of bitmap data, and a resolution, how do I create an NSImage
(or CGImage or CGImageSource) with the correct resolution?
Currently, I'm doing:
CGDataProviderRef provider=
This is a noob question, and as I pour through the docs, I thought I would
ask here too.
I have buttons that have different text colors. All I would like to do is to
check the color after it's been clicked.
-(void) aButtonWasClicked:(id)sender
{
UIButton* resultButton = (UIButton*)sender;
You shouldn't be relying on the color of a button to determine what to do next.
The color of the button should reflect some state that's maintained internally
by the controller, and you should rely on that state to determine what to do
next.
Dave
smime.p7s
Description: S/MIME cryptographic
On Aug 5, 2010, at 11:45 AM, Eric E. Dolecki wrote:
How can I check what the color is in order to manipulate the button after
it's pressed? If it's gray, do one thing, if it's another color, do
something else. I'm not sure how to run an if on it yet.
On iOS you'd have to use the functions
On Aug 5, 2010, at 10:43, Brian Postow wrote:
oh, so size is in points? I assumed it was in pixels. The documentation just
says the size of the receiver which my boss assumed was in pounds B-)
Yes, but when consulting the documentation looking for answers like this, check
both the setter and
On Aug 5, 2010, at 12:10 PM, Jens Alfke wrote:
The wait code looks like:
while (_busy) {
if (![[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode
beforeDate: [NSDate distantFuture]])
break;
}
Since you're waiting on an NSTask to finish, is there a reason
Not that I am going forward with this, but this seems to determine if the
color is b/w/gray or color:
-(void) buttonClicked:(id)sender {
UIButton *resultButton = (UIButton *)sender;
UIColor *color = [resultButton titleColorForState:UIControlStateNormal];
CGColorRef color2 = [color
On Aug 5, 2010, at 12:13 PM, Eric E. Dolecki wrote:
Not that I am going forward with this, but this seems to determine if the
color is b/w/gray or color:
-(void) buttonClicked:(id)sender {
UIButton *resultButton = (UIButton *)sender;
UIColor *color = [resultButton
On Aug 5, 2010, at 2:03 PM, Quincey Morris wrote:
I can't think of any jokes in response to the size of the receiver in pounds
that don't violate forum politeness guidelines, so I'll cede you the win on
that one.
hehe
Ok, now the question is how do I put the image into a PDFDocument?
Hi Geoffrey
If I have a class 'Foo' (containing the function 'Wabble'), which loads
another class 'Bar', is it possible a function within 'Bar' to execute the
'Wabble' function within the calling class 'Foo'?
Your first problem is that you are talking about classes without thinking about
On Aug 5, 2010, at 3:07 PM, Quincey Morris wrote:
On Aug 5, 2010, at 11:23, Brian Postow wrote:
the representations size is also in points.
Well, to clarify, do you really mean size? I would assume that
imageRep.size.width == image.size.width (both are in points), but
On Aug 5, 2010, at 12:18, Brian Postow wrote:
I have the following code:
PDFPage* pdfPage = [[PDFPage alloc] initWithImage: img];
DEBUGSTR(@I have %d pages, [doc pageCount]);
[doc insertPage:pdfPage atIndex: maxPage ];
NSData* imgData = [pdfPage dataRepresentation];
My co-worker is experiencing an odd problem in our Core Data app (iOS 3.2). We
have code that assigns one object to a property of another:
Foo* foo = instance of DerivedFoo;
Baz* baz = instance of DerivedBaz;
foo.myBaz = baz;
In this case, foo and baz are both Core Data entities with explicit
Ah! He was relating objects in different contexts. I feel like CD could've
given us a more informative error code here.
On Aug 5, 2010, at 14:24:05, Rick Mann wrote:
My co-worker is experiencing an odd problem in our Core Data app (iOS 3.2).
We have code that assigns one object to a property
Hey!
On 5/Aug/2010, at 4:00 PM, Rick Mann wrote:
Ah! He was relating objects in different contexts. I feel like CD could've
given us a more informative error code here.
You should make a short example and file a bug report! ;-)
That way, you and everyone else will benefit in the future!
M.
On Aug 5, 2010, at 10:27 AM, Jeff Johnson wrote:
Why do you just set a short timeout rather than distantFuture? That's why I
usually do.
Because polling is bad. More specifically, if you choose a short timeout, this
loop consumes CPU time and keeps bits of your code hot in the VM cache. But
Hey,
is there a way I can insert a button into a UIActionSheet with specific index?
Thanks in advance,
Josh
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On 6 Aug 2010, at 00:03, Fritz Anderson wrote:
On 5 Aug 2010, at 2:57 AM, Gerriet M. Denkmann wrote:
I have an MKMapView which sometimes does:
[ mapView addSubview: selectorView ];
and selectorView contains a UIPickerView.
I'm not sure why you feel it necessary to drop your
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