is that key (or those keys) in your 'login->keys' in Keychain Manager? I think
both the public and private keys need to be there. Not sure that just being
able to expand the certificate and see the key is enough.
On Mar 30, 2012, at 2:41 PM, Martin Hewitson wrote:
> According to Keychain Access
According to Keychain Access, all my certificates have a private key. At least
I can expand the certificate and see the private key. Do I need to do something
to tell Xcode about these? I followed the usual steps of installing
certificates, and as I said, this computer was able to submit app upd
Den 19:04 29. mars 2012 skrev Kyle Sluder følgende:
> On Mar 29, 2012, at 5:12 AM, lbland wrote:
>
>> ... look at the call stack. On the Mac fill most likely calls opengl in the
>> end as "Quartz GL" has gotten pretty good.
>
> Quartz GL is not enabled by default.
>
> Also, see this:
> http://c
I use a custom clip view to get a custom background look to my outline view,
however swapping out the scrollview's old content view for my new clip view
seems
to cause the overlay scrollers to stop functioning properly - they'll still
show, and
mousing over them reveals the gutter, however they d
On Mar 29, 2012, at 1:50 AM, Ray wrote:
> David, am I correct if I pass 0 for the scale in
> +imageWithCGImage:scale:orientation: it will generate a UIImage with a scale
> of 1? (It seems to do that, which in my case is just what I need ;)
I would recommend being explicit and checking for 0 yo
On Mar 29, 2012, at 5:12 AM, lbland wrote:
> ... look at the call stack. On the Mac fill most likely calls opengl in the
> end as "Quartz GL" has gotten pretty good.
Quartz GL is not enabled by default.
Also, see this:
http://cocoawithlove.com/2011/03/mac-quartzgl-2d-drawing-on-graphics.html
But is the corresponding private key in your keychain? Xcode isn't complaining
about your certificates, it's complaining about your key.
(Sent from my iPad.)
--
Conrad Shultz
On Mar 28, 2012, at 23:32, Martin Hewitson wrote:
> "" is a valid identity. However, the private key for the asso
On Mar 29, 2012, at 5:47 AM, Nava Carmon wrote:
> Hi
>
> In my cocoa application I want to change the key order of my views. I fill in
> the nextKeyView reference for all subviews in the desired order. In the
> view's awakeFromNib function I do the following:
>
>[[self.view window] setInit
hi-
On Mar 29, 2012, at 7:49 AM, jonat...@mugginsoft.com wrote:
> Like graham I am surprised that the NSImage cache approach is slower than
> fill/stroke.
... look at the call stack. On the Mac fill most likely calls opengl in the end
as "Quartz GL" has gotten pretty good.
... not true on the
On 28 Mar 2012, at 09:19, Graham Cox wrote:
>
> On 28/03/2012, at 6:36 PM, Kenneth Baxter wrote:
>>
>> Draw each object individually (admittedly it's just a simple oval in rect
>> which is filled and stroked): 12fps
>> Generate an NSImage of the object once and cache it, then just
>> drawInRe
Hi
In my cocoa application I want to change the key order of my views. I fill in
the nextKeyView reference for all subviews in the desired order. In the view's
awakeFromNib function I do the following:
[[self.view window] setInitialFirstResponder:self.view];
[[self.view window] setAutor
Den 02:50 29. mars 2012 skrev Kenneth Baxter følgende:
> Thanks Graham,
>
> Yes, fully aware that CGLayer and CALayer are completely different.
>
> Interesting to hear about the z position needing to be a large number - will
> keep that in mind.
>
> Cool visualizer.
>
> I'm going to have another g
On Mar 27, 2012, at 7:29 PM, David Duncan wrote:
> Simplest solution is to save the scale along side the image itself (under the
> assumption that this data can possibly end up on a non-retina device for some
> reason) or to create a new UIImage with the screen scale via
> +imageWIthCGImage:sc
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