Trouble with code signing and app store submission

2012-03-29 Thread Martin Hewitson
Dear list, I'm having trouble submitting an app update to the Mac App Store. I'm not sure if this is an Xcode issue or something else, so I thought I'd try here first. I've updated this app many times using the same computer. This time I get the error in the organiser on the page entitled

Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions

2012-03-29 Thread Ray
On Mar 27, 2012, at 7:29 PM, David Duncan wrote: Simplest solution is to save the scale along side the image itself (under the assumption that this data can possibly end up on a non-retina device for some reason) or to create a new UIImage with the screen scale via

Re: Getting the best frame rate for NSView drawing

2012-03-29 Thread Per Bull Holmen
Den 02:50 29. mars 2012 skrev Kenneth Baxter k.b.bax...@mac.com følgende: Thanks Graham, Yes, fully aware that CGLayer and CALayer are completely different. Interesting to hear about the z position needing to be a large number - will keep that in mind. Cool visualizer. I'm going to have

recalculateKeyViewLoop doesn't work

2012-03-29 Thread Nava Carmon
Hi In my cocoa application I want to change the key order of my views. I fill in the nextKeyView reference for all subviews in the desired order. In the view's awakeFromNib function I do the following: [[self.view window] setInitialFirstResponder:self.view]; [[self.view window]

Re: Getting the best frame rate for NSView drawing

2012-03-29 Thread jonat...@mugginsoft.com
On 28 Mar 2012, at 09:19, Graham Cox wrote: On 28/03/2012, at 6:36 PM, Kenneth Baxter wrote: Draw each object individually (admittedly it's just a simple oval in rect which is filled and stroked): 12fps Generate an NSImage of the object once and cache it, then just drawInRect...: 8fps

Re: Getting the best frame rate for NSView drawing

2012-03-29 Thread lbland
hi- On Mar 29, 2012, at 7:49 AM, jonat...@mugginsoft.com wrote: Like graham I am surprised that the NSImage cache approach is slower than fill/stroke. ... look at the call stack. On the Mac fill most likely calls opengl in the end as Quartz GL has gotten pretty good. ... not true on the

Re: recalculateKeyViewLoop doesn't work

2012-03-29 Thread Keary Suska
On Mar 29, 2012, at 5:47 AM, Nava Carmon wrote: Hi In my cocoa application I want to change the key order of my views. I fill in the nextKeyView reference for all subviews in the desired order. In the view's awakeFromNib function I do the following: [[self.view window]

Re: Trouble with code signing and app store submission

2012-03-29 Thread Conrad Shultz
But is the corresponding private key in your keychain? Xcode isn't complaining about your certificates, it's complaining about your key. (Sent from my iPad.) -- Conrad Shultz On Mar 28, 2012, at 23:32, Martin Hewitson martin.hewit...@aei.mpg.de wrote: is a valid identity. However, the

Re: Getting the best frame rate for NSView drawing

2012-03-29 Thread Kyle Sluder
On Mar 29, 2012, at 5:12 AM, lbland lbl...@vvi.com wrote: ... look at the call stack. On the Mac fill most likely calls opengl in the end as Quartz GL has gotten pretty good. Quartz GL is not enabled by default. Also, see this:

Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions

2012-03-29 Thread David Duncan
On Mar 29, 2012, at 1:50 AM, Ray wrote: David, am I correct if I pass 0 for the scale in +imageWithCGImage:scale:orientation: it will generate a UIImage with a scale of 1? (It seems to do that, which in my case is just what I need ;) I would recommend being explicit and checking for 0

Custom NSClipView and overlay scrollers

2012-03-29 Thread Sebastien Boisvert
I use a custom clip view to get a custom background look to my outline view, however swapping out the scrollview's old content view for my new clip view seems to cause the overlay scrollers to stop functioning properly - they'll still show, and mousing over them reveals the gutter, however they

Re: Getting the best frame rate for NSView drawing

2012-03-29 Thread Per Bull Holmen
Den 19:04 29. mars 2012 skrev Kyle Sluder k...@ksluder.com følgende: On Mar 29, 2012, at 5:12 AM, lbland lbl...@vvi.com wrote: ... look at the call stack. On the Mac fill most likely calls opengl in the end as Quartz GL has gotten pretty good. Quartz GL is not enabled by default. Also,