> On 24 Mar 2016, at 1:38 PM, Graham Cox wrote:
>
> I could also subclass NSScrollView - this is probably my next approach - but
> I’m hoping there’s an easier way. I need to see what is invoking the scroll
> of the document (image browser) view.
>
OK, I’ve now done
> On 23 Mar 2016, at 1:23 PM, Graham Cox wrote:
>
> Hi all,
>
> I just upgraded to 10.11.4 and XCode 7.3 and therefore the latest SDK.
> Rebuilding my app, my one instance of IKImageBrowserVIew in my app has gone
> haywire. Whenever I load new images into it, it
On Mar 23, 2016, at 10:41 , Charles Jenkins wrote:
>
> Can anyone recommend a good book or site or video course where I could learn
> how to do such image manipulation on iOS?
I don’t think you need a book or tutorial.
‘UIGraphicsGetImageFromCurrentImageContext’ is your
I’m developing my first iOS game. I let the player pick photos as images for
the sprites, and currently use SKCropNodes to combine layers. So each sprite on
the screen is a crop node.
This works great on my iPhone 6, but performance is just awful on my iPad 2. I
think I should (a) make sure