> On 5 Dec 2016, at 02:34, J. Scott Tury wrote:
>
> There are two concepts I think you are trying to ask in your email.
>
> 1. What are notifications?
>
> 2. How can you communicate between your iPhone and your watch app?
>
> These are two fundamentally different questions.
> Le 4 déc. 2016 à 21:41, Andreas Falkenhahn a écrit :
>
> I've now implemented plugin support using dlopen() in my app and
> it works fine so far.
>
> However, it seems like *all* symbols are exported to the dylib
> inside the Cocoa Touch Framework. How can I configure
> On Dec 4, 2016, at 12:41 PM, Andreas Falkenhahn
> wrote:
>
> However, it seems like *all* symbols are exported to the dylib
> inside the Cocoa Touch Framework. How can I configure Xcode to
> export only certain symbols? I want to name the symbols that
> should be
I've now implemented plugin support using dlopen() in my app and
it works fine so far.
However, it seems like *all* symbols are exported to the dylib
inside the Cocoa Touch Framework. How can I configure Xcode to
export only certain symbols? I want to name the symbols that
should be exported
There are two concepts I think you are trying to ask in your email.
1. What are notifications?
2. How can you communicate between your iPhone and your watch app?
These are two fundamentally different questions.
Notifications:
Notifications are a way for you to deliver messages of something
> On 3 Dec 2016, at 12:00, Andreas Falkenhahn wrote:
>
> On 03.12.2016 at 00:40 Jens Alfke wrote:
>
>> dlopen is hardly undocumented; it’s part of the core BSD Unix
>> library. It’s got a man page and everything.
>
> That doesn't mean that it's ok to use it on iOS
> On 4 Dec 2016, at 00:48, J. Scott Tury wrote:
>
> Notifications for iOS will show on whatever device you are using currently.
> If you’re not using one, it will show up on your watch. If you’re using a
> iPad, it’ll show up on your iPad. If you’r using your phone - it’ll