> On Aug 18, 2020, at 3:18 PM, Carl Hoefs
> wrote:
>
> Run a test using the system .aif sound files: they won't work.
> Convert them to .mp3 files: they do work.
> That's what I mean by "in my experience".
If NSSound won't play the system sound files, something is really messed up.
Can you
Run a test using the system .aif sound files: they won't work.
Convert them to .mp3 files: they do work.
That's what I mean by "in my experience".
Mark
> On Aug 18, 2020, at 1:56 PM, Jens Alfke wrote:
>
>
>
>> On Aug 18, 2020, at 11:10 AM, Carl Hoefs via Cocoa-dev
>>
> On Aug 18, 2020, at 11:10 AM, Carl Hoefs via Cocoa-dev
> wrote:
>
> In my experience, playing sounds (in macOS apps) only works when using mp3
> files.
I disagree. NSSound supports all the formats CoreAudio does, and normally for
brief sounds people use AIFF.
I can't imagine any feature
> On Aug 18, 2020, at 10:33 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> (I have already experimented with AudioServicesCreateSystemSoundID(), but
> failed.)
In my experience, playing sounds (in macOS apps) only works when using mp3
files.
-Carl
I am seeing this message in the log/console:
ArtSaverApp[8638:9659238] [plugin] AddInstanceForFactory: No factory registered
for id F8BB1C28-BAE8-11D6-9C31-00039315CD46
I think it is caused by my app playing a system sound.
The code I use to do so is:
const NSString * trash_sound_file =