Re: Cocoa framework for GPU utilization

2022-09-24 Thread Gabriel Jacoby-Cooper via Cocoa-dev
I’m pretty sure that it’s by design for performance reasons. Thanks, Gabriel Jacoby-Cooper Rensselaer Polytechnic Institute > On Sep 24, 2022, at 4:10 PM, Carl Hoefs via Cocoa-dev > wrote: > > Whoa.. That could be a show-stopper, since we're doing real-time scientific > modelling not gaming

Re: Cocoa framework for GPU utilization

2022-09-24 Thread Carl Hoefs via Cocoa-dev
Whoa.. That could be a show-stopper, since we're doing real-time scientific modelling not gaming (where the highest possible accuracy / lowest possible error isn't required). Is that by design, or just the current implementation of Metal? Metal 4 perhaps...? -Carl > On Sep 24, 2022, at 7:54