Re: Cocoa framework for GPU utilization

2022-09-24 Thread Gabriel Jacoby-Cooper via Cocoa-dev
I’m pretty sure that it’s by design for performance reasons. Thanks, Gabriel Jacoby-Cooper Rensselaer Polytechnic Institute > On Sep 24, 2022, at 4:10 PM, Carl Hoefs via Cocoa-dev > wrote: > > Whoa.. That could be a show-stopper, since we're doing real-time scientific > modelling not gaming

Re: Cocoa framework for GPU utilization

2022-09-21 Thread Gabriel Jacoby-Cooper via Cocoa-dev
You can try writing a GPU program in the Metal Shading Language and then dispatch that program to the GPU using the Metal framework in your Cocoa app. Thanks, Gabriel Jacoby-Cooper