You can try writing a GPU program in the Metal Shading Language 
<https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf> 
and then dispatch that program to the GPU using the Metal 
<https://developer.apple.com/metal/> framework in your Cocoa app.

Thanks,
Gabriel Jacoby-Cooper
Rensselaer Polytechnic Institute

> On Sep 21, 2022, at 4:42 PM, Carl Hoefs via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I just got a new M1 Max Mac Studio (10-core CPU / 32-core GPU / 16-core 
> neural engine). How can I take advantage of the GPUs and "neural" engine from 
> Cocoa? Is there a Cocoa framework or other API to access these?
> 
> In my case, I have a highly parallelizable Cocoa task that uses 
> dispatch_apply() to run on all CPUs simultaneously. It averages about 0.2s 
> per process thread, but doesn't utilize the GPUs, only the CPUs. I'm sure 
> that offloading this task to the GPUs would speed this up tremendously, but I 
> don't know where to start.
> 
> Thx,
> -Carl
> 
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