Using performSelector:withObject:afterDelay: to call a delegate method?

2009-12-30 Thread Helen Cooper
I want to be able to employ a delegate method after a delay. So what I have done, which works fine, is create a method in my class that calls the delegate method, and then I use performSelector:withObject:afterDelay: to call the second method: [self performSelector:@selector(doSomething00)

Re: Using performSelector:withObject:afterDelay: to call a delegate method?

2009-12-30 Thread Helen Cooper
thanks - obvious. Should have caught this on my own:) From: Bill Bumgarner b...@mac.com To: Helen Cooper helen.coo...@rocketmail.com Cc: cocoa-dev@lists.apple.com Sent: Wed, December 30, 2009 12:37:38 PM Subject: Re: Using performSelector:withObject:afterDelay

When to use exception handling?

2009-11-28 Thread Helen Cooper
I'm trying to understand when to use exception handling when developing Cocoa applications. In regard to this, two points stand out to me in Apple's documentation: exceptions are resource-intensive in Objective-C Conditions giving rise to exceptions are due to programming errors; you should

Creating and employing color constants

2008-12-02 Thread Helen Cooper
I have defined a color palette I want to access routinely as UIColor objects, but I am not convinced I am taking the right approach, particularly in regard to managing memory and minimizing memory used. I have defined a bunch of colors as follows, and am wondering if there is a better way to do