I can't comment on the iPhone part as this is NDA (and should not be
discussed here) but, on Mac OS X, I'd add /usr/include/libxml2 to the header
search path in project (or target) build settings.
Also, I'd add the libxml2.dylib to my project using "Add existing framework"
or add -lxml2 to the "add
On a similar-ish note, I'm having trouble using libxml. I'm using a
slightly modified version of the appropriate sample code. I need to
make sure that the library is in my project. Since I couldn't find the
library in a convenient place (where are you supposed to get those
anyway?), I just
I'm pretty sure you read the SDK release notes ;-)
If not, I think you should, that's always a good idea.
--
Julien
On Mon, Mar 10, 2008 at 11:49 PM, Simon Fell <[EMAIL PROTECTED]> wrote:
> The iPhone docs point you in the direction of libXML2 for parsing XML,
> yet the headers for NSXML are in
If you find a function/method/class declaration in a public header (an
header that is not in PrivateHeader folder) you can problably
considere it as public.
Le 10 mars 08 à 23:49, Simon Fell a écrit :
The iPhone docs point you in the direction of libXML2 for parsing
XML, yet the headers f
The iPhone docs point you in the direction of libXML2 for parsing XML,
yet the headers for NSXML are included in the SDK headers, and i was
able to build and run fine using NSXMLDoc/element/node. (in fact i
just dropped my existing NSXML based code into a iPhone project and it
worked fine,