Re: [iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-09 Thread Dave Camp
On Aug 9, 2009, at 1:31 AM, John Michael Zorko wrote: Wow, it's late ... I forgot some of the code in the last email -- here's all of it (still not much, no worries). I see the "program exited with signal:0" error after this code runs for awhile, and there's no backtrace. ... and I run a

Re: [iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-09 Thread John Michael Zorko
Kyle et al, Wow, it's late ... I forgot some of the code in the last email -- here's all of it (still not much, no worries). I see the "program exited with signal:0" error after this code runs for awhile, and there's no backtrace. On my view controller is: - (void)showAnimation { //

Re: [iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-09 Thread John Michael Zorko
Kyle et al, BTW, the issue I see is the infamous "program exited with signal:0" error, with no backtrace. On Aug 8, 2009, at 10:24 PM, Kyle Sluder wrote: On Aug 8, 2009, at 8:14 PM, John Michael Zorko wrote: My question -- what is the correct way to release the UIImageView's animated

Re: [iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-09 Thread John Michael Zorko
Kyle et al, No problem -- here's my code. There is obviously something i'm not getting, so any help is truly appreciated. First, my view controller has a showAnimation method that is called to play the currently loaded animation: - (void)showAnimation { // only play the animation if

Re: [iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-08 Thread Kyle Sluder
On Aug 8, 2009, at 8:14 PM, John Michael Zorko wrote: My question -- what is the correct way to release the UIImageView's animatedImages array? I assign an NSMutableArray to it, play the animation, then set the UIImageView's animatedImages to nil. I then release the NSMutableArray and re

[iPhone 3.0] correct way to release a UIImageView flip animation?

2009-08-08 Thread John Michael Zorko
Hello, all ... I'm running a little test right now on my iPod Touch, where i'm loading a flip animation (49 PNGs), playing it and unloading it every 10 seconds. I see what appears to be a memory leak in Instruments, though -- perhaps 2K every time I play an animation. My question -- wha