I noticed by accident that everything seems to work just fine if I
supply a im...@2x.png in my iOS code, reference as normal [UIImage
imageNamed:@image.png], even if I'm targetting code at a non-retina
iPhone.
So, is this really acceptable? In virtually every image I have, the 1x
image is
Can you? Sure. Keep in mind, though, that the iPhones and iPod Touches without
Retina Displays also have less memory, so loading double-scaled images will
cause your app to use much more memory than necessary. This may not affect your
application, but it may cause other applications to be
On Fri, Oct 21, 2011 at 12:42 PM, David Hoerl dho...@mac.com wrote:
So, is this really acceptable? In virtually every image I have, the 1x image
is just a scaled down 2x image. By dropping the 1x images I can greatly
reduce the number of images stuffed into my app.
Except that iOS can just