Hello,
An explanation of what I'm working on in brief, to avoid questions as
to why things are being done the way they are.
My company www.DraconisEntertainment.com develops audio-only computer
games for the blind and visually impaired. Most of the games on our
roster at present are
On Jun 16, 2008, at 5:47 , Josh de Lioncourt wrote:
Next, I need to be able to keep track of real-time during the game.
In Windows, we'd use something like GetTickCount to accomplish
this. Is there an equivalent on the Mac side? Again, pointing me
in the right direction would be
On Jun 16, 2008, at 23:47, Josh de Lioncourt wrote:
To that end, we're redeveloping many old titles, primarily in C++
for the bulk of the coding to make porting between Mac and Windows
simpler. The games have no graphical interface to speak of, only an
audio one.
First off, Cocoa
On Jun 16, 2008, at 6:43 , Brian Christensen wrote:
(I do not know what the difference is, if any, between using
mach_absolute_time() and UpTime().)
Apparently, the answer is that there isn't really a difference: http://lists.apple.com/archives/perfoptimization-dev/2007/Oct/msg3.html
.