Not sure if this is the same on iOS but in Mac OS X, you can call -
[NSRunLoop addTimer: forMode:] on the current run loop.
NSEventTrackingRunLoopMode would be a good candidate.
On Tue, Sep 7, 2010 at 6:32 AM, Dave DeLong davedel...@me.com wrote:
Hi everyone,
I'm working on an iPhone app, and
Bah, silly cocoa-dev and its incorrectly-set Reply-To: headers.
Begin forwarded message:
From: Dave DeLong davedel...@me.com
Date: September 7, 2010 8:34:42 AM MDT
To: lukex...@gmail.com
Subject: Re: Continuous animation locks UI?
BINGO! Thank you very much! I thought that that option
, 2010 8:34:42 AM MDT
To: lukex...@gmail.com
Subject: Re: Continuous animation locks UI?
BINGO! Thank you very much! I thought that that option was only for
interacting with the views being animated, but setting it has freed up my UI
again.
Thanks!
Dave
On Sep 7, 2010, at 1:59 AM
, at 11:16 PM, Dave DeLong wrote:
Bah, silly cocoa-dev and its incorrectly-set Reply-To: headers.
Begin forwarded message:
From: Dave DeLong davedel...@me.com
Date: September 7, 2010 8:34:42 AM MDT
To: lukex...@gmail.com
Subject: Re: Continuous animation locks UI?
BINGO! Thank you
Hi Dave,
Might this have something to do with it?
UIViewAnimationOptionAllowUserInteraction - Allow the user to
interact with views while they are being animated.
Hi everyone,
I'm working on an iPhone app, and I'm trying to make the title in the
navigation bar scroll. I've got a UIView subclass that I wrote that, given a
string, will lay out some UILabels and then animate a frame change to give the
appearance of scrolling. This works just fine. I