On Jan 6, 2012, at 11:57 AM, vincent habchi wrote:
Corbin,
Yes, NSOpenGLView has:
- (BOOL)isOpaque {
return YES;
}
Thanks for your answer!
Could the documentation then mention than when an NSOpenGLView occupies the
whole frame of its parent window, and when its context is set
Hi there, and happy new year to everybody!
I had to battle to correctly display an NSOpenGLView whose context was set to
draw under (Glint swapInt = 1; [[self openGLContext] setValues:swapInt
forParameter:NSOpenGLCPSwapInterval];). It seems that NSOpenGLView silently
overrides the -isOpaque
I had to battle to correctly display an NSOpenGLView whose context was set to
draw under (Glint swapInt = 1; [[self openGLContext] setValues:swapInt
forParameter:NSOpenGLCPSwapInterval];). It seems that NSOpenGLView silently
overrides the -isOpaque method of NSView
Oops, that was not the
On Jan 6, 2012, at 3:03 AM, Vincent Habchi wrote:
Hi there, and happy new year to everybody!
I had to battle to correctly display an NSOpenGLView whose context was set to
draw under (Glint swapInt = 1; [[self openGLContext] setValues:swapInt
forParameter:NSOpenGLCPSwapInterval];). It
Corbin,
Yes, NSOpenGLView has:
- (BOOL)isOpaque {
return YES;
}
Thanks for your answer!
Could the documentation then mention than when an NSOpenGLView occupies the
whole frame of its parent window, and when its context is set to draw under,
one should override -isOpaque to return NO,